Weapon problems......

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SyrinEldarin





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Post by SyrinEldarin »

Just go to the meta editor in H2X and change the trigger ID and the ID both to 1, I'm pretty sure. Or whatever the rocket launcher number is.
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xzodia




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Post by xzodia »

SyrinEldarin wrote:Just go to the meta editor in H2X and change the trigger ID and the ID both to 1, I'm pretty sure. Or whatever the rocket launcher number is.
im fairly sure 1 is automatic its 4 u want
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Post by SyrinEldarin »

Nope, just checked, 0 is automatic, and the ID doesn't count, just the Trigger ID. 1 is the Trigger ID of the sniper and the shotgun, which are both single-shot weapons.
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Post by Snaku »

Xzodia suggested to me that to keep the ls from falling out, you would set go to it's hlmt and set it to indestructible. I haven't gotten around to trying it yet, as it's a pretty low priority to me, and mine don't double in size... maybe because I use a different shader?
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Post by xzodia »

snaku wrote:Xzodia suggested to me that to keep the ls from falling out, you would set go to it's hlmt and set it to indestructible. I haven't gotten around to trying it yet, as it's a pretty low priority to me, and mine don't double in size... maybe because I use a different shader?
err i dont think that was me... and err what?
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Post by dazzajay »

well, i know why it doubbles in sise, i had a hunch and im right, when i put Sentinil beam's on map, (wich is what i used) the LS thats on them is twice the sise of the one in the jeep.... concidering the one in the jeep is a Sentinil beam.... am i right by thinking if i half the sise of the Sentinil beam model it should half the LS that falls out? and i tried the HLMT of the LS, it didnt work, so i dont know if i have to set the HLMT of the Sentinil beam to indistructible?
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Post by Snaku »

Since the sentinel beam doesn't use the sb hlmt anymore, it shouldn't make a difference.
I'm not positive, but I'm strongly suspecting the shader. Mine used to double 'til I swapped shaders (or at least, that's what I think was the last change before it stopped doing that). I have no idea why it would be an issue, but that ls shader really pisses me off--seems it's not meant for up-close viewing.
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dazzajay




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Post by dazzajay »

strange, well, if i can get it to not fall out...... then the problem woulldent happen... but i click Indisdructable, and it dosent change.
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Post by Snaku »

Hm... maybe it wasn't X that told me that... 'dunno man.
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