AI ZONES IN MP!!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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kornman00




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Post by kornman00 »

Trulife8342 wrote:yepp yepp, but Kornman, are you sure 212 wouldnt be the reflexive they pull tje pathfinding information from, if not ill look at 196, but if it truly is only for p.f then I doubt it would be needed for a MP mod with AI, but well see, sorry anthony for signing of wife came home.
I don't remember phrasing what I said to make it sound like the tag block isn't what they use for pathfinding :S. AFAIK that tag block is for pathfinding as its single instanced and only appears in single player cache files (waste of space to include the data for MP cache files since they didn't intend for ai in MP).
Like Antman said, since the plugins include the structure bsp header (16 bytes), it makes the tag block we're refering to at 212 in the plugin, but its really at 196 in the tag data.
The tag block at 188 (196 in your guy's plugins) aren't used by any public cache files.
Supermodder911




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Post by Supermodder911 »

im confused whitch offset is for pathfinding 212,196,188
Last edited by Supermodder911 on Fri Mar 16, 2007 9:27 pm, edited 1 time in total.
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kornman00




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Post by kornman00 »

supermodder911 wrote:im confused whitch offset is for pathfinding 212,196,188
The sector geometry (which is used for pathfinding) is at 196. But in the plugins found in the apps made by poke and co. its at offset 212.
I know I didn't make it that hard to understand in my previous posts...
Supermodder911




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Post by Supermodder911 »

kornman00 wrote:
supermodder911 wrote:im confused whitch offset is for pathfinding 212,196,188
The sector geometry (which is used for pathfinding) is at 196. But in the plugins found in the apps made by poke and co. its at offset 212.
I know I didn't make it that hard to understand in my previous posts...
its not that u made it confusing but there is 3 offsets one person saying one than and another saying something else
Last edited by Supermodder911 on Fri Mar 16, 2007 9:28 pm, edited 1 time in total.
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kornman00




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Post by kornman00 »

supermodder911 wrote:
its not that u made it confusing but there is 3 offsets one person saying one than and another saying something else
which is why you should just listen to me Image
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Trulife8342




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Post by Trulife8342 »

supermodder911 wrote:
kornman00 wrote:
supermodder911 wrote:im confused whitch offset is for pathfinding 212,196,188
The sector geometry (which is used for pathfinding) is at 196. But in the plugins found in the apps made by poke and co. its at offset 212.
I know I didn't make it that hard to understand in my previous posts...
its not that u made it confusing but there is 3 offsets one person saying one than and another saying something else
Ok, 196 is where the pf data is, 212 is what its labeled in the programs.
Supermodder911




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Post by Supermodder911 »

thanks guys now it makes sence to me
Last edited by Supermodder911 on Fri Mar 16, 2007 9:28 pm, edited 1 time in total.
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VSG19902




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Post by VSG19902 »

Have you made any further progress? :)
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Supermodder911




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Post by Supermodder911 »

yeah we have made alot of progress
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blackdiamond





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Post by blackdiamond »

i have 2 questions

1. are AI zones the thing that makes the AI move around?

2. if so, PLEASE TELL ME HOW i have just started on making ai, and so far its sucessful (however u say that)
Supermodder911




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Post by Supermodder911 »

i zones make ai move around and i will make a tut after i make my ai mod
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blackdiamond





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Post by blackdiamond »

OHOHO THATS AAWWESOMMMMMEEE

dude, ya gotta tell me, like a estamate of when you will have this tut out!
Supermodder911




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Post by Supermodder911 »

well only have like 10 people helpin so if we had more help it would be alot faster so if u wanna help my am is im so fly928
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