Machine Mods

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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xXFeRcHoXx





Posts: 155
Joined: Thu Nov 22, 2007 3:11 pm
Location: Michoacan Joined: 06 Sep 2003 Posts: 1337

Machine Mods

Post by xXFeRcHoXx »

Hey, in the old killtrocity days everyone was making mach mods, now i can't keep my machines from dissapear :S

Any ideas?
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NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Re: Machine Mods

Post by NotZachary82 »

It's a bounding radius problem. Change that value in the [mach] tag to a really high number, like, 50. If you have to go higher, go right ahead.
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