pelican stay balanced

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sullydude





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pelican stay balanced

Post by sullydude »

i cant use entity bsp viewer to spawn a mach under a pelican to keep it balanced...

what should i do?
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G.I.R.




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Post by G.I.R. »

That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.
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Eaton




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Post by Eaton »

Why can't you use the BSP Viewer?

And you could always change its coordinates manually.
Last edited by Eaton on Wed Oct 01, 2008 5:39 pm, edited 1 time in total.
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G.I.R.




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Post by G.I.R. »

Eaton wrote:
G.I.R. wrote:That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.
Why can't you use the BSP Viewer?

And you could always change its coordinates manually.
Why did you quote me exactly? I mean, now I realize I misinterpreted what the OP was asking, but I have no idea why you quoted me.
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Eaton




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Post by Eaton »

Wrong quote button. :oops: I was in a hurry and I meant to quote him.
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DemonicSandwich




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Post by DemonicSandwich »

Since you can't use the SBSP viewer, just type in the coords of the machine you intend to use. Copy those coords onto the pelican spawn but increase the Z coord value by about 1.
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