i cant use entity bsp viewer to spawn a mach under a pelican to keep it balanced...
what should i do?
pelican stay balanced
That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
Why did you quote me exactly? I mean, now I realize I misinterpreted what the OP was asking, but I have no idea why you quoted me.Eaton wrote:Why can't you use the BSP Viewer?G.I.R. wrote:That's the only way at this point. The reason it flips around when it's not on a [mach] is because it has no BSP collision.
And you could always change its coordinates manually.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- DemonicSandwich
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Since you can't use the SBSP viewer, just type in the coords of the machine you intend to use. Copy those coords onto the pelican spawn but increase the Z coord value by about 1.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit