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Seeing_Night





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How could I?

Post by Seeing_Night »

Make fire hurt
I have added fire to my map but how would I make it hurt and kill you when you walk in it?
I'm pretty sure I could do an attachment but don't really know how...
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grimdoomer




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Post by grimdoomer »

Swap the jpt! in the Fire's effe tag for the Smg_Bullet_impact.
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Seeing_Night





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Post by Seeing_Night »

there is no jpt! but there is some thing that is nullled out and IF I could swap the nulled out thing for the jpt! and it work could I swap it to globals\flaming_death and would it still hurt/kill?
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hiheyhello





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Post by hiheyhello »

i know nothing bout halo 2 modding but i see the JPT! tag its right under jmad and above lens
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Seeing_Night





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Post by Seeing_Night »

hiheyhello wrote:i know nothing bout halo 2 modding but i see the JPT! tag its right under jmad and above lens
I know you were just trying to help but plz don't try to help with something that you know nothing of
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DemonicSandwich




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Post by DemonicSandwich »

Seeing_Night. I could help you with making a custom effect tag for your damaging fire.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Seeing_Night





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Post by Seeing_Night »

DemonicSandwich wrote:Seeing_Night. I could help you with making a custom effect tag for your damaging fire.
that would be awesome :D plz and thank you
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DemonicSandwich




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Post by DemonicSandwich »

Yea. I decided to just make the tags when I had some spare time.
There are three different sizes of fire each having damage relative to their size and distance of the player from the fire.
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Transfer the tags named:
[scen] - content\dynamic_scenery\fires\damaging_fire_large
[scen] - content\dynamic_scenery\fires\damaging_fire_medium
[scen] - content\dynamic_scenery\fires\damaging_fire_small

Serenity Download
Make sure to fix SLC before playing with other people since these have new [jpt!] tags.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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kibito87




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Post by kibito87 »

Yo Demonic, i'm extremely glad you helped him out and even made a download for him but you should also explain in detail what you did so that in the future if he wanted to apply this concept to another mod, he could do so without asking and with ease. Just a thought :P
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DemonicSandwich




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Post by DemonicSandwich »

Hmm. Ok, you make a valid point kibito87.

My Method: (I did all three fires but I will show just one.)
  • First I duplicated the [scen] and [effe] tags for the fire scenery and linked them.
    Those tags are: [scen] - effects\scenery\fires\fire_basic_large and [effe] - effects\scenery\fires\fire_basic_large.
  • Then I saved/built the [effe] - effects\scenarios\objects\multi\triplicate\train_cow_catcher2 from Terminal into my map.
  • I now opened that cow_catcher effect up in the chunk cloner and navigated to the reflexive shown below. vvv
    Select the Parts reflexive and Copy it to the clipboard.
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  • Then I went up to my cloned fire effect I named [effe] - content\dynamic_scenery\fires\damaging_fire_large and opened it in the chunk cloner.
  • I navigated to and selected the reflexive shown below and selected Add to Selected Reflexve/Chunk. Then Add Meta to Map.
    Image
  • Then I duplicated the [jpt!] tag and linked it to my new effect tag and then adjusted the damage values on the [jpt!].
    Those damage values shoule be somewhere between 0.1 and 0.6.
    The Radius values should be 0.1 for lower radius values, the upper radius values should be 0.2 for the small fire, 0.4 for the medium fire, and 0.6 for the large fire.
Now what that did was basically combine two effects into one tag.
But if you have trouble chunk cloning in [effe] tags which many do, there is another second method to accomplish this.

Method 2:
  • First I duplicated the [scen] and tag for the fire scenery.
    That tag is: [scen] - effects\scenery\fires\fire_basic_large.
  • Then I saved/built the [effe] - effects\scenarios\objects\multi\triplicate\train_cow_catcher2 from Terminal into my map.
  • I now go to the [scen] I just duplicated and open it in the chunk cloner.
    Don't worry, even those with bad luck at chunk cloning should be successful at this...
  • Anyway, navigate to the Attachments reflexive and select the chunk that links an [effe] tag.
  • Select the effe chunk, enter 1 in the chunk number box, select Clone, then Add Meta to Map.
    Image
  • Now show Idents and change that second [effe] Ident to [effe] - effects\scenarios\objects\multi\triplicate\train_cow_catcher2
    Image
  • Now I go to [effe] - effects\scenarios\objects\multi\triplicate\train_cow_catcher2 and open it in the meta editor.
  • Now I change the Location marker name to "marker".
    Image
  • Now I go to the [jpt!] - scenarios\objects\multi\triplicate\ze_train\damage_effects\cow_catcher_high tag and tweak its damage and radius values.
    Those damage values shoule be somewhere between 0.1 and 0.6.
    The Radius values should be 0.1 for lower radius values, the upper radius values should be 0.2 for the small fire, 0.4 for the medium fire, and 0.6 for the large fire.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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G.I.R.




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Post by G.I.R. »

You may as well post that as a separate tutorial.
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DemonicSandwich




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Post by DemonicSandwich »

G.I.R. wrote:You may as well post that as a separate tutorial.
There is allot of help I have posted that I could post as a tutorial.
Most will probably find this in a search anyway.

Besides, it's much easier for both parties if I just post the tags to that little realistic fire thing than to say how and have them read/do it.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Seeing_Night »

wow thanks DS wasn't expecting a whole tut on it :D
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newbymodder




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Post by newbymodder »

lol thanks man i just copied it for further use for my map :D

edit: i am in no way trying to rip seeing_night's idea my map is a bog themed map with swamp gasses ect so this is what i kinda needed to add atop the water.
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Seeing_Night





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Post by Seeing_Night »

newbymodder wrote:lol thanks man i just copied it for further use for my map :D

edit: i am in no way trying to rip seeing_night's idea my map is a bog themed map with swamp gasses ect so this is what i kinda needed to add atop the water.
lol doesn't matter I'm not finishing the map anyway
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