tarturuses energy shield
tarturuses energy shield
yea i was wondering if his energy sheild around him could be applied to say an elite or masterchief. ive tried clone chunking from tarteruses [hlmt] and [bipd] tags over to masterchief's. i had no luck. does anyone know how this is done?
- grimdoomer
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open you bipd in the meta editor and look for shield health, make it a lot higher. Done.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DemonicSandwich
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Tartarus's shield actually isn't completely invulnerable.
You can take his shield down by shooting him 3 times with a beam rifle.
Since the beam rifle is the only weapon that effects his shield, it leads me to beleave his "invulnerability" is done so by script.
You can take his shield down by shooting him 3 times with a beam rifle.
Since the beam rifle is the only weapon that effects his shield, it leads me to beleave his "invulnerability" is done so by script.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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re
I got tarterouses shield recharge effect and shield hit effect working on the chief, it looks really cool!
your right, Taurterouses shields are just a tad bit stronger than the MC's. I found a few scripts having to do with the bosses impervious/invulnerability's. Also there were a few scripts that have something to do with tarterouses shield recharge rate, that explains why the snipers can only take his shields down. If I knew how to transfer StringIDs I would attempt this but I don't. In the hlmt I found a "invincibility" string, probably referencing a script if that helps.Tartarus's shield actually isn't completely invulnerable.
You can take his shield down by shooting him 3 times with a beam rifle.
Since the beam rifle is the only weapon that effects his shield, it leads me to beleave his "invulnerability" is done so by script.
- grimdoomer
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yes how do you transfer string ID's you cant fix uldg sounds with out em and I think its time to fix that?

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DemonicSandwich
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Re: re
Scripts reference "script objects", spawn placements (scenery, bipd, machine, etc.), "trigger zones", and "cut-scene flags."DirtJumper wrote:In the hlmt I found a "invincibility" string, probably referencing a script if that helps.
Scripts don't reference things in [hlmt] tags, well usually.
Most likely a SringID linked in his variation.
Default being him without shield and Invulnerable having his shield.
His Invulnerability is most likely done using script objects and AI spawns.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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