fuzzman wrote:but it has to be the script..
it basically says when all AI are dead then to respawn.. but as soon as he makes the AI count 0 the map freezes. i would say it has to do with a bad script inject or the AI Squads relexive.
yea i think you might be on to something, and i will try the tutorial Lod3x provided
edit: okay i decomplied a clean turf.map, and now i opened its scnr in H2 guerilla and i tried adding a new script and injecting a perfect low gravity script and gives some stupid error about "no database entry found" and sumthin about it cant find the argument that matches physics_set_gravity. wtf?
Is the "Script Data" reflexive in your map? To check if it is, read the following tutorial.
1. Open Entity.
2. Open Turf.
3. Navigate to the SCNR (Scenario) tag in each map.
4. Click on the dependency.
5. Right-click the reference editor then click "Clone Chunk."
6. If there is a reflexive labeled "Script Data" (offset 432), then you have it in your map. If you don't see it, then you don't have it in your map.
7. Close Entity.
If you don't have it in your map, read the following tutorial.
1. Open Entity.
2. Open Ascension and Turf.
3. Click "Windows" then "Tile Horizontally."
4. Navigate to the SCNR (Scenario) tag in each map.
5. Click on the dependency in each map.
6. In Ascension, right-click the reference editor then click "Clone Chunk."
7. Click "Script Data" (offset 432) then click "Copy To Clip Board."
8. Close Chunk Cloner.
9. In Turf, right-click the reference editor then click "Clone Chunk."
10. Click on the chunk.
11. Click "Add To Selected Reflex/Chunk."
12. Click "Add Meta To Map."
13. Close Entity.
Good luck!
Regards,
Shadowz_O_Death