flood combat elite ai....

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fuzzman





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flood combat elite ai....

Post by fuzzman »

ok yea i, making a level with them in it and ive nulled all the uldg tags and all the effect tags. but i spawned them with ai and without any weapons and it works in all but whenever they hit me with there arms it freezes. any sudgestions?
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DJ_Gnomey




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Post by DJ_Gnomey »

First suggestion, work on your seplling and grammar.

Second suggestion, make sure all their animations were referenced to. If you used Entity or H2Core and H2Guirilla, make sure all the sounds were referenced. A lot of the time, the older versions leave out the sounds and some animations, models, etc...
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fuzzman





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Post by fuzzman »

sorry about the spelling. But ive noticed theres a sound just before they melee me, and thats the sound that freezes the game. i just dont know what sound it is.
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DJ_Gnomey




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Post by DJ_Gnomey »

As I said earlier. Transfer the sounds again and make sure they all are referenced properly in the meta editor. When they are, you will not only have proper sounds, but a very nicely rigged character.
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fuzzman





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Post by fuzzman »

yea ive got it working now, thank you for that. but now when i add a simple respawn script, the map doesnt load. the map is turf.
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AFuzySquirrel




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Post by AFuzySquirrel »

What are you using to compile the script...and if too many mods are done to a DLC map that is in your tdata folder, then the map wont load... so move it to the main h2 folder and add it to the main menu as a direct map
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Halo4Ever




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Post by Halo4Ever »

AFuzySquirrel wrote:What are you using to compile the script...and if too many mods are done to a DLC map that is in your tdata folder, then the map wont load... so move it to the main h2 folder and add it to the main menu as a direct map
I believe everyone should just DL the mainmenu patch for every map as a direct map, I don't like DLC maps. Its pointless, just put them all on one mainmenu and use them like that, not with the patches and stuff. I have never heard of the to many mods thing before though.
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