Gemini Mod Problems

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nhsoccerkid





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Joined: Sat Aug 18, 2007 9:21 pm

Gemini Mod Problems

Post by nhsoccerkid »

Alright I made a mod for gemini, where the teleporter brings you to path on one of the spires that the purple orbs are on, at the end of the path there are banshees which you fly over to the purple orb and on top of the orb is a collection of one of every weapon and vehicle in the multiplayer with projectile swaps etc. It all works well and all but when i go online it Lags horribly, i only put around 20 things in so it shouldnt be way to many objects in the game.

Other players can play but the opening doors won't open and it often lags them out, other than that there is no communication because everything said comes out laggy.

For me the game is perfectly fine, but for anyone else its insanely laggy. I tried leading my friend to where the banshees were via the inside teleporter and he couldn't see them.

If anyone has any idea of whats going wrong with the mod id love to hear it, its the reason I've not been able to mod gemini.

PS. I'm using Entity 1.3.9
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JacksonCougAr




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Post by JacksonCougAr »

DO THEY HAVE THE SAME MAP? caps --_--
nhsoccerkid





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Joined: Sat Aug 18, 2007 9:21 pm

Post by nhsoccerkid »

Well yeah, its Gemini and a few things added(which are already in the map, nothing from other maps or my own map) its really just a simple mod. I'm still new to this ><
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grimdoomer




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Post by grimdoomer »

srry but unless they have your gemini file then they wont be able to see the mods and it will lagg ass
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nhsoccerkid





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Joined: Sat Aug 18, 2007 9:21 pm

Post by nhsoccerkid »

Alright, well it's good to know hah thanks
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