I am trying to put a texture on the soccer ball (still). After some tinkering, I am convinced that something intrinsic to the soccer ball [mode] is preventing the bump map from showing. I have verified this by giving it some groovy shaders with bump maps which work fine on other models, and by swapping in the soccer ball model for an object that otherwise has plenty of texture. In all cases, the model remains flat and textureless.
What is going on?
In the Bounding Box reflexive of the soccer ball model, I noticed that the U and V min and max are both zero by default. After reading up on UV maps, I set these to 0 and 1, respectively. No change. I can think of no other way to get the textures to show.
Please help.
EDIT: Is there any difference between swapping [mode] A with [mode] B in Entity, versus extracting the .obj for model B and injecting it into model A?