Which is why I said you need to be able to have it unload the other BSP to loose the lag.latinomodder wrote:We sorta of did it the first bsp kinda messed up but the script ran and coag appeared under us in sys linkAgent ME wrote:Link? I didn't think bsp-switch commands sync-ed online.
Rumors about teleporting to other maps?
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I dislike the concept for lag balance and gameplay and of course the patch sizes. People create bad enough patch sizes today, which is something I'm always against. Also, Bsp's for mp aren't all that big, but if some weirdo decided to use 3 of them in one map it would just be plain stupid and huge.supermodder911 wrote:lol Scotty , it wouldnt make that big of a diffrence it would be really boring to go through 3 bsps to find someone to kill even with 16 players i would fall asleep playing.ScottyGEE wrote:Or patch sizes? ;pFantom13 wrote:Well it would be a definate leap in the modding direction.
Even if it were small maps as fantom said, I wouldn't deem it much fun. but of course if kibito isn't pulling shit out of his arse and trying to....... then I guess I can wait and hope to be proven wrong.
This 'rumour' is perfectly pointless. If you were going to do such a thing a much more sensible way of doing it would be to add the new bsp clusters and sub-clusters into the map in question, plus the collision model, and then move them into position.
I haven't really kept up with the latest modding applications, but if you can extract/inject the bsp and coll I don't see this being a very hard thing to do, definitely far from impossible.
I haven't really kept up with the latest modding applications, but if you can extract/inject the bsp and coll I don't see this being a very hard thing to do, definitely far from impossible.
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- newbymodder
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there has been one for halo ce but not for halo 2 " yet " this sounded like a good idea but looking at if from a far id say no makes the game way to big maps would conflict unless you'd like to skin them all to match. think about oddball that would be crappy in a huge map as well as KOTH the hill would move before you can even get to it. Slayer take too long time would run out and i doubt your team would get to 50.aBrownPuddle wrote:someone should post a mod like this
What does that mean? Are you insinuating that i'm telling a lie? Trying to what?ScottyGEE wrote:Even if it were small maps as fantom said, I wouldn't deem it much fun. but of course if kibito isn't pulling **** out of his arse and trying to....... then I guess I can wait and hope to be proven wrong.


It would be one helluva map to have 2 0r 3 bsps all floating around, but if there was a script that would load and unload bsps every now and again, it would seriously screw up gameplay. It would be a good idea, to show how far we can go in halo 2 and to explore a few different maps, but it's a bad idea when you take true undocturated gameplay like slayer and capture the flag and try to play them on a multiple bsp infused map
But there are still only a few things that the halo 2 modding community hasn't yet accomplished, and this is one of them.
Modders have converted single player maps into multiplayer style deathzones, and have gotten Campaign AIs into multiplayer matches. This is another thing that's left to accomplish. But I'm not good at modding


Modders have converted single player maps into multiplayer style deathzones, and have gotten Campaign AIs into multiplayer matches. This is another thing that's left to accomplish. But I'm not good at modding

There is..sakajj wrote:It would be one helluva map to have 2 0r 3 bsps all floating around, but if there was a script that would load and unload bsps every now and again, it would seriously screw up gameplay. It would be a good idea, to show how far we can go in halo 2 and to explore a few different maps, but it's a bad idea when you take true undocturated gameplay like slayer and capture the flag and try to play them on a multiple bsp infused mapBut there are still only a few things that the halo 2 modding community hasn't yet accomplished, and this is one of them.
http://forums.halomods.com/viewtopic.php?t=56272
Anthony wrote:Q: How do I put 2 bsps in a map?
A: Its very simple. You just simply duplicate the BSP Reflexive inside the scnr and change the second one as you would with a normal map conversion. Then to switch bsps use this scriptCode: Select all
(script static switch_bsp (begin (texture_cache_flush) (geometry_cache_flush) (switch_bsp_by_name <insert bsp name>) ))
A bit off topic, but I seem to be seeing a lot of people saying this thesedays..sakajj wrote:Modders have converted single player maps into multiplayer style deathzones, and have gotten Campaign AIs into multiplayer matches. This is another thing that's left to accomplish. But I'm not good at modding

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it could be fun, imagine gemini, and floating off in the distance a simarly skin lockout acsseable from a tele porter, and some spawn banshis's, mb even part of a sp conversion in there somwhere using bridges to conect them, and warties for tranport.
id play it if they were close enough to snipe each other from one bsp to the next, but thats just me.
id play it if they were close enough to snipe each other from one bsp to the next, but thats just me.
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It would be cool spawning in different bsp's.ScottyGEE wrote: Also, Bsp's for mp aren't all that big, but if some weirdo decided to use 3 of them in one map it would just be plain stupid and huge.
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