Need a little help.

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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phoenix
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Need a little help.

Post by phoenix »

Is it possible to extract sp or mp bsp ... and is it possible to make the bsp for CE or PC?
Last edited by phoenix on Sun Aug 19, 2007 11:07 am, edited 1 time in total.
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Zone 117




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Post by Zone 117 »

Probably, people have already done it.
Post this in the H1 section though, extracting the H2 BSP is the easy part.
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Post by phoenix »

how to extract it?
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Post by phoenix »

any ideas?Plzz help me.
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AFuzySquirrel




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Post by AFuzySquirrel »

download h2core and then decompile the H2 map. then open the H1 map and decompile that as well. then in your h2c folder go into the H! folder and open a file called **H1 MAPname**.scenario. open it in gurilla. then go down to SBSP and expand it. then browse for the H@ maps sbsp and lighmap.

not sure if it will work but give it a try :D
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Post by Rockymods »

There's a program that lets you extract it in a .obj form. Halo 2 bsp explorer... If you download the "UMP" program I know it has it. I'm not sure if that is what you need for the halo 1 change but that's how to get a form of it out.
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Post by SpecOp44 »

AFuzySquirrel wrote:download h2core and then decompile the H2 map. then open the H1 map and decompile that as well. then in your h2c folder go into the H! folder and open a file called **H1 MAPname**.scenario. open it in gurilla. then go down to SBSP and expand it. then browse for the H@ maps sbsp and lighmap.

not sure if it will work but give it a try :D
Uhhh, no. :|
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Post by phoenix »

Hmm entity can too.I have the bsp as model bot idk how to inject it in halo 1 maps,because when i open halo 1 map in entity it says this is an unsupported map file.
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