Giving AI To Turrets

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Fleabag77




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Giving AI To Turrets

Post by Fleabag77 »

Possible?
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Gumbo





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Re: Giving AI To Turrets

Post by Gumbo »

Well I wouldn't know about stand-alone turrets, but if it were me, I'd just put in a human or something.
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Post by Fleabag77 »

I want stand-alone turrets, thanks. :?
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Post by -Legendary- »

Yea, It's possible. Somebody did it on foundation. He spawned AI flood on it, then nulled out there body so you couldn't see them.
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Post by blackdiamond »

make a grunt on a turret, change the string id to the fixed/plasma/turret one and null out the grunt's udlg and hlmt and make sure he spawns with the turret. you have to do all that ai stuff too, though.

hey, that could make like an automatic turret say, on a huge space ship you say, spawned in the sky, so that it could shoot at you! that would be cool
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Post by Fleabag77 »

That seems fairly improper...but it still has the same result, so I'll try it. Thanks!
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Post by halo0001 »

also make sure to run yelo with ai in mp enabled
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Post by blackdiamond »

i dont know what the heck you mean by improper
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Post by Tural »

Messy. Not a simple way of doing it. Faking it. Etc.
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Post by Fleabag77 »

Precisely.
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Post by Sgt.Peppers »

There is really no way of giving AI to a turret (from what I know), your best bet is to have a biped controlling the turret, then just nulling their HLMT's out.
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Post by Fleabag77 »

I figured. Oh well, thanks for your help.
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Post by CptnNsan0 »

you could inject a bipd then change the bipds hlmt to the turrets and make them stationary....the other idea is probably better though.
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Post by DrXThirst »

[disagree]How To Add AI Turrets[/disagree]
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Post by bibbit »

drxthirst2 wrote:[disagree]How To Add AI Turrets[/disagree]
blackdiamond wrote:make a grunt on a turret, change the string id to the fixed/plasma/turret one and null out the grunt's udlg and hlmt and make sure he spawns with the turret. you have to do all that ai stuff too, though.
Those are just about the same general method. snakejknight's tut is improper as well.
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Post by Fleabag77 »

Yeah, it's the same concept. Thanks for the link, though.
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