9/8/07 New Heads Up On AI Revision v2

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Supermodder911




Connoisseur Coroner

Posts: 1262
Joined: Sun Sep 03, 2006 10:43 pm
Location: Michigan

Post by Supermodder911 »

you should find alot in the tutorial section but if your wondering why we know so much more then you about halo modding its because we have been doing it for a year some even more like 2 mabe even 3 years
Image
C Wizzle
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

I've got a mod I'm wokring on that I'd be happy if it was put in the map pack.
Last edited by MilyardoX2 on Wed Aug 29, 2007 5:45 am, edited 1 time in total.
daddyld





Posts: 6
Joined: Tue Nov 21, 2006 3:36 pm

Post by daddyld »

i like the idea i'll contribute Hell on Turf.....
happykillmore





Posts: 91
Joined: Sat May 20, 2006 2:27 pm
Location: platteville, wi

Post by happykillmore »

I'm starting work on a map but I won't will have it done in time for this map pack. I'm trying to make a defense style map where you "defend your castle" for a set period of time on a set difficulty.
pure adrenline attached to a license plate, isn't time to experience one yourself?
User avatar
killarzachary




Coagulator Recreator Snitch!

Posts: 934
Joined: Sat Mar 03, 2007 9:26 am
Location: High School
Contact:

Post by killarzachary »

happykillmore wrote:I'm starting work on a map but I won't will have it done in time for this map pack. I'm trying to make a defense style map where you "defend your castle" for a set period of time on a set difficulty.
Can you even modify the difficulty in MP?
User avatar
Dstin1
Readers Club





Posts: 225
Joined: Fri Mar 30, 2007 8:14 am

Post by Dstin1 »

proboly a stupid question, but are just creatures considered AI enough for the pack?
Image
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

I'd say no.
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Dstin1 wrote:proboly a stupid question, but are just creatures considered AI enough for the pack?
If there are enough to dramatically change gameplay, then maybe.
But a few birds flying in the air, no.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
happykillmore





Posts: 91
Joined: Sat May 20, 2006 2:27 pm
Location: platteville, wi

Post by happykillmore »

killarzachary wrote:
happykillmore wrote:I'm starting work on a map but I won't will have it done in time for this map pack. I'm trying to make a defense style map where you "defend your castle" for a set period of time on a set difficulty.
Can you even modify the difficulty in MP?
I'm gonna try working on a way where all the players will iniatially spawn outside of the map where there will be a grunt, a jackel, and an elite. Upon killing one of the characters will activate a script telling the map what difficulty has been selected and run that particular AI script.
pure adrenline attached to a license plate, isn't time to experience one yourself?
xxsupersonicxx





Posts: 5
Joined: Sat Mar 03, 2007 10:23 am

Post by xxsupersonicxx »

User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

i bet u can script it to where a certain amount of ai spawns at one time then when the respawn activates another script comes in to just spawn more hence making it harder every time u kill all the ai and they respawn
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
User avatar
-Treetoad-




Coagulator Commentator

Posts: 736
Joined: Sat Jun 03, 2006 7:58 pm
Contact:

Post by -Treetoad- »

Jw, how much longer till this mappack is released? I had a mod that was pretty close to completion that i've been working on for weeks but my computer just kinda died. I can still get it off the harddrive so it's not gone but I might not have it on time for the mappacks release. :(
Sig over file size limit.
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

im not sure u'll have to pm zoner last i heard from Thirst it was really close to being complete all Zoner really needed was his 2 maps to add but then the main menu came out so mybe Zoner is going to add alot more maps to this

Edit: the main menu as in the 1000 slot one not the 1337 main menu going on this mappack that i heard will blow our minds in comparison to any main menu ever to be seen on a mappack
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
tsuchinoko





Posts: 34
Joined: Sat Jun 23, 2007 4:05 pm

Post by tsuchinoko »

well there is this one:
http://ibotmodz.8tt.org/phpbb3/viewtopic.php?f=15&t=114
Its amazing, but if someone could fix the soundbug it'd be perfect.
lightnin77





Posts: 34
Joined: Thu Aug 24, 2006 8:55 pm
Location: oregon

Post by lightnin77 »

Well if someone could help me and tsu out with ai then we could make the mod we are working on right now with ai. please pm me if you could help.
User avatar
Ragdoll




Connoisseur Foundry Snitch!

Posts: 1101
Joined: Tue Jul 10, 2007 1:02 pm
Location: New Jersey

Post by Ragdoll »

im working on a big ai mod, i am hopeing to finish before this mappack is released.

im not telling any info on it right now, u will just have to wait for it to be done :P
Image
User avatar
Zone 117




Pi Trickster Stylist Advisor
Snitch! Connoisseur

Posts: 799
Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(

Post by Zone 117 »

Everyone has plenty of time to complete their mods.
Image Thanks for the sig Xiion :P
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
User avatar
AFuzySquirrel




Wordewatician 250

Posts: 362
Joined: Fri Jun 22, 2007 9:04 pm

Post by AFuzySquirrel »

Im working on a new map called Alumina. ill post pics if u like. its almost done and i would love to have it in ur map pack.

if we put it in ur pack. is it ok if we post it in the downloads section or do you want us to wait till u release the pack. i can also help with the mainmenu. i think im a pretty good mainmneu skinner. :D
Image
[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
RAWR





Posts: 14
Joined: Thu Apr 12, 2007 4:55 pm
Location: Over There

Post by RAWR »

Uh Oh AI Revision Part 2 Baby Heck Yea You Should So Put Archaic Backbone In It
User avatar
spawnova





Posts: 44
Joined: Sat Mar 10, 2007 12:49 pm

Post by spawnova »

ya ima try to do ai but not worth mapack
Post Reply