9/8/07 New Heads Up On AI Revision v2
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- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
I've got a mod I'm wokring on that I'd be happy if it was put in the map pack.
Last edited by MilyardoX2 on Wed Aug 29, 2007 5:45 am, edited 1 time in total.
i like the idea i'll contribute Hell on Turf.....
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- killarzachary
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If there are enough to dramatically change gameplay, then maybe.Dstin1 wrote:proboly a stupid question, but are just creatures considered AI enough for the pack?
But a few birds flying in the air, no.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
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I'm gonna try working on a way where all the players will iniatially spawn outside of the map where there will be a grunt, a jackel, and an elite. Upon killing one of the characters will activate a script telling the map what difficulty has been selected and run that particular AI script.killarzachary wrote:Can you even modify the difficulty in MP?happykillmore wrote:I'm starting work on a map but I won't will have it done in time for this map pack. I'm trying to make a defense style map where you "defend your castle" for a set period of time on a set difficulty.
pure adrenline attached to a license plate, isn't time to experience one yourself?
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you can put my mod on there http://forums.halomods.com/viewtopic.php?t=63755
- newbymodder
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i bet u can script it to where a certain amount of ai spawns at one time then when the respawn activates another script comes in to just spawn more hence making it harder every time u kill all the ai and they respawn
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
- -Treetoad-
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Jw, how much longer till this mappack is released? I had a mod that was pretty close to completion that i've been working on for weeks but my computer just kinda died. I can still get it off the harddrive so it's not gone but I might not have it on time for the mappacks release.
Sig over file size limit.
- newbymodder
- Posts: 1475
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im not sure u'll have to pm zoner last i heard from Thirst it was really close to being complete all Zoner really needed was his 2 maps to add but then the main menu came out so mybe Zoner is going to add alot more maps to this
Edit: the main menu as in the 1000 slot one not the 1337 main menu going on this mappack that i heard will blow our minds in comparison to any main menu ever to be seen on a mappack
Edit: the main menu as in the 1000 slot one not the 1337 main menu going on this mappack that i heard will blow our minds in comparison to any main menu ever to be seen on a mappack
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
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well there is this one:
http://ibotmodz.8tt.org/phpbb3/viewtopic.php?f=15&t=114
Its amazing, but if someone could fix the soundbug it'd be perfect.
http://ibotmodz.8tt.org/phpbb3/viewtopic.php?f=15&t=114
Its amazing, but if someone could fix the soundbug it'd be perfect.
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Everyone has plenty of time to complete their mods.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
Im working on a new map called Alumina. ill post pics if u like. its almost done and i would love to have it in ur map pack.
if we put it in ur pack. is it ok if we post it in the downloads section or do you want us to wait till u release the pack. i can also help with the mainmenu. i think im a pretty good mainmneu skinner.
if we put it in ur pack. is it ok if we post it in the downloads section or do you want us to wait till u release the pack. i can also help with the mainmenu. i think im a pretty good mainmneu skinner.
[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]