null crap out on sbsp

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CCB_Jahrizzy
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null crap out on sbsp

Post by CCB_Jahrizzy »

i want to use entity

im planning on making an island modd or a race track modd or a gta vice modd idk yet
help please
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StalkingGrunt911




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Post by StalkingGrunt911 »

Just go to the [sbsp] tag then choose the shaders and null them out expect the water. As for Machs etc just go to the [scnr] tag and null out all the spawns in the Machine Placement and Scenery Placement reflexives. :wink:
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cvb

Post by CCB_Jahrizzy »

yeah but what about the collision that will still be there

how do i make it so that its gone?
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Post by StalkingGrunt911 »

Get a invisible barriers removed patch for Zanzibar. It wouldn't take but 5 seconds in Milkshape to get rid of the whole thing. Just Import,Select All, Move, and Export.
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Post by CCB_Jahrizzy »

yeah i nulled out all of the shaders and those rocks r stil there theyrre grey now

not the mach in the scnr
but sbsp stuff
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StalkingGrunt911




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Post by StalkingGrunt911 »

In the Meta Editor of the [sbsp] tag fine the BSP Scenery Placement structure. Just edit all the chunks' Z spawns to -1000 or something and they will be gone. :wink:
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dd

Post by CCB_Jahrizzy »

and the spawns

is there an eaiser way to make all of them go to the rocks you r supposed to spwan on or do i have to remove them in the viewer?

and what about the ground how do i make it go away without having to redo it in milkshape coz i can never reinject A model with entity coz its gey

sorry for the double post

If you know you're double posting, and you still do it, you need to consider looking up a tutorial on using the edit button. I'll write one.
Click Edit button.
Edit post.
Click Submit.
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