has anybody ever tinkered with those air canisters in the headlong base?
I'm not sure, but i think they would be a nifty little thing to play with.
that and i was wondering if theres a way to get rid of the invisible walls and death spots.
Canisters on headlong?
- x13igDudex12
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- blackdiamond
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death spots are just death barriers, there is a death barrier app where you can shrink it to nothing and i have tinkered with the skins of those canisters, and to get rid of the invisible walls, you have to extract the sbsp collision with entity and edit it with some sort of model program
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Re: Canisters on headlong?
Yes. Invisible walls you must extract the SBSP's collision via Entity's blue button in the SBSP tag, then you must model the invisible walls out so they are way under the map. Then use Shade45's Invisible Barrier Editor to get rid of the "banshee barrier".x13igDudex12 wrote:i was wondering if theres a way to get rid of the invisible walls and death spots.
For the death spots, Monkey Terd has made a death zone editor that you can make the zones really far low so they are again under the map and not interfering. There is also another way. In the scnr tag, open the chunk clonder and there is a chunk called death zones. highlight that and click delete selected reflex/chunk, then click add meta to map.

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its funny cause ive already done this. actually it was the air canister that helped me make my nitro hog. and yes you can put like 3 of them on the back but the problem would be making them all go off at once.

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