I've seen this sort of thing done before, where a Halo map was modded so that sniper rounds bounced off each wall. I'm wondering if it's possible to do this in Halo 2. It seems to be the kind of wall or ground that makes them ricochet, as seen in Tombstone, but I want to have more than just the sniper weapons have this effect.
Is it possible, does anyone know how, and can it be done with more than just snipers?
Bouncing projectiles
-
- Posts: 40
- Joined: Wed Mar 07, 2007 9:28 pm
- Contact:
- axeraider15
- Posts: 70
- Joined: Thu Sep 14, 2006 2:54 pm
-
- Posts: 40
- Joined: Wed Mar 07, 2007 9:28 pm
- Contact:
I've tried that and it didn't make any visible changes, which made me come to the conclusion that it occurs when the sniper round hits a specific type of ground or wall texture. But, having never even looked into that subject specifically, I don't even know if there are different type of wall or ground textures. I'll look around the tags for stuff, but I accept any help given.
in the proj tag there is a reflexive that deals with material responces. In there there is an enum, drop down box if you didnt know, that has different options for the proj to do when hitting these. Some are labled wrong so just play with it till you get one that reflects off all surfaces.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)