Bouncing projectiles

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Jam_Cliche





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Bouncing projectiles

Post by Jam_Cliche »

I've seen this sort of thing done before, where a Halo map was modded so that sniper rounds bounced off each wall. I'm wondering if it's possible to do this in Halo 2. It seems to be the kind of wall or ground that makes them ricochet, as seen in Tombstone, but I want to have more than just the sniper weapons have this effect.

Is it possible, does anyone know how, and can it be done with more than just snipers?
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axeraider15





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Post by axeraider15 »

im pretty sure you just have to have a high bounce life on the projectile.
i could be wrong u might also have to riase up force and projectile speed

let me know how it turns out
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Jam_Cliche





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Post by Jam_Cliche »

I've tried that and it didn't make any visible changes, which made me come to the conclusion that it occurs when the sniper round hits a specific type of ground or wall texture. But, having never even looked into that subject specifically, I don't even know if there are different type of wall or ground textures. I'll look around the tags for stuff, but I accept any help given.
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turk645




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Post by turk645 »

in the proj tag there is a reflexive that deals with material responces. In there there is an enum, drop down box if you didnt know, that has different options for the proj to do when hitting these. Some are labled wrong so just play with it till you get one that reflects off all surfaces.
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