Some information on the *unused* tag types

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DarkMetal





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Some information on the *unused* tag types

Post by DarkMetal »

Well, after working with Guerilla and Sapien alot here recently (the ones from the HEK, not the Halo 2 ones), I decided to take a quick browse through the halo 2 map structure... And I came upon the area where the supposedly *unused* tag types are. Noticing the way they were arranged, I looked at sapien, and sure enough... it's the scenario heirarchy list.

Here's an example:

piqemetiejbo would actually be:

Code: Select all

- Mission
  - Objects
    - Items
       Equipment
Also, I noticed some quite funny things about the compiled name of the tag types. For instance, comments ended up being the tag type " /**/ ". If you program, you would know that that is a comment. Also, either the Game data or Cluster data sections ended up being $#!+, which is symbals for the curse equivalent of "crap". Funny, funny, lol.

I'm pretty sure anyone up there with iron_forge, xbox7887, poke, tycko and anothony already knew this, but who knows...

Feedback, anyone?
Last edited by DarkMetal on Tue May 01, 2007 11:18 pm, edited 2 times in total.
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shade45




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Post by shade45 »

I've noticed that before but never understood what the point of those "Tag Types" were. Now I know :D

Nice find ;)
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Post by xzodia »

umm wat?
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xbox




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Post by xbox »

I think you mean xbox7887 but im sure the symbols have something to do with what the tag is for, like i think water is $
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Post by -DeToX- »

Cool job finding it out.
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DarkMetal





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Post by DarkMetal »

xbox wrote:I think you mean xbox7887 but im sure the symbols have something to do with what the tag is for, like i think water is $
Yea, I meant xbox7887. And I don't think $ is for water.

$ - S
# - H
! - I
+ - T

Although there is a possibility that that might be the material type filters...

I'll have to do a bit more research on it to find out how that whole section works, but right now I have a general idea.
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DarkMetal





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Post by DarkMetal »

I apologize for the double post, but I managed to throw an app together that pulls the heirarchy data out of the map and arranges it in a treeview.

http://halo-forge.net/files/halo/TestHaloApp.rar
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Post by xbox7887 »

I believe TheTyckoMan released something similar on haloplugins a while back ;P
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Post by DarkMetal »

Yea, he told me after I posted the link to the program. My memory from back then is a little fuzzy, so I don't remember much from that "era".
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Re: Some information on the *unused* tag types

Post by kornman00 »

DarkMetal wrote: piqemetiejbo would actually be:

Code: Select all

- Mission
  - Objects
    - Items
       Equipment
Its just object->item->equipment.

Its just a table that isn't even used by a retail game describing all the group tags (and any parent relationships they may have) in numerical sequence.

AFAIK, the wacky group tags you see in that listing are just for the old versions of various tag groups (ie '*cen' is the previous version of the scenery tag group)
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