Ton of questions

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smokey





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Ton of questions

Post by smokey »

Ok first of all, how do I remove the green glow from spawned mach?

Second, where can I find sounds to inject into my mod.

Third, how do I add fog to a map without a sky (its a SP>MP map conversion). I added a sky, but it still didnt work.

Forth. how do I replace the boost an a banshee to shot out something else.

Fifth, what is the covenant energy shield thing called so I can spawn it.

Last, How do I set team spawns.

Anyone who answers these rock, I love them.
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SpecOp44




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Re: Ton of questions

Post by SpecOp44 »

smokey wrote:Second, where can I find sounds to inject into my mod.
You can find some on Google.
smokey wrote:Third, how do I add fog to a map without a sky (its a SP>MP map conversion). I added a sky, but it still didnt work.
You need to check in SP which sky chunk in the scrn that BSP uses. And then add the needed number of chunks.
smokey wrote:Last, How do I set team spawns.
http://forums.halomods.com/viewtopic.php?t=56369
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Re: Ton of questions

Post by foxfanatic23I7 »

smokey wrote:Fifth, what is the covenant energy shield thing called so I can spawn it.
Take a picture, and it would be easier for us to help.
smokey wrote:Ok first of all, how do I remove the green glow from spawned mach?
http://forums.halomods.com/viewtopic.php?t=46918
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smokey





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Re: Ton of questions

Post by smokey »

foxfanatic23I7 wrote: Take a picture, and it would be easier for us to help.
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smokey





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Post by smokey »

There is the shield...what is it called?
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Post by -DeToX- »

If I remember correctly, its the Cov Portable Shield
Cov = Covenant.

Something like that. :P
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SpecOp44




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Post by SpecOp44 »

Look for it in the scen tag of Delta Halo.

scenarios\objects\covenant\military\cov_portable_shield\cov_portable_shield
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smokey





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Re: Ton of questions

Post by smokey »

SpecOp44 wrote: You need to check in SP which sky chunk in the scrn that BSP uses. And then add the needed number of chunks.
I cant tell which ones are for my BSP...and my BSP is in an enclosed area.
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