'Proper' Machine Fix?

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JacksonCougAr




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'Proper' Machine Fix?

Post by JacksonCougAr »

Is there a way to fix machines so they don't get the green glow, nor have the effect of turning everything standing on it into a black 'thing'...?
Simple question, hoping for a positive answer..
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eternal





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Post by eternal »

the gldf tag

in entity meta editor change the 0 to 99 (me thinks) ask detox, he found it.

I actually just found this today, reading around the forum, and bumped it, with a question, but I think SOMEONE didnt like my 6 month bumping (lol-cant understand y) and deleted my bump, and now i cant find the topic!! :(

there was a plugin update, which xzodia doesnt have updated on http://plugins.pheonic.co.uk/. thankfully, i still have the download, so pm me if you need it. I will talk to xzodia about updating the site.
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blackdiamond





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Post by blackdiamond »

you just change the shaders, simple as that! duuh, just be sure that the shaders are something in the map, not from another map
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Post by McT0asT »

-DeToX- wrote:Umm.. You know when its black? I just found Values for the gdlf IFP, AKA Global Lighting. So use the plugin attached in entity, go to gdlf, and click the multiplayer one, and edit the BIPD lighting.. Set it at like 99.. Try that.. if not, set it higher :wink:
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Post by -DeToX- »

blackdiamond wrote:you just change the shaders, simple as that! duuh, just be sure that the shaders are something in the map, not from another map
No. Changing shaders wouldn't work. Its a reflexive in the Mode tag that turns it green, but it cannot be removed without messing up the mach.

But you could do what Headshot did by changing those values to 0 to make the mach not green, however when you step on it, you will be tinted black.

If this is a full mach mod(No bsp) I would consider using the gldf, but if not, I wouldn't use gldf, because it will work on and off land, and on land you would be too light. So only use gldf for Mach Mods. Or atleast I would.
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Post by DarkShallFall »

Fixing Green Glow You should of waited till today to ask me :D
But Could there be a way to make it so the biped doest reference the light map.
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Post by DemonicSandwich »

Darkshallfall wrote:Fixing Green Glow You should of waited till today to ask me :D
But Could there be a way to make it so the biped doest reference the light map.
Actually, thats the info I used to remove the green effect on the machines in the first place. :roll:
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Post by kibito87 »

Switch lightmaps :roll:
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