Grav lift
- DarkShallFall
- Posts: 1992
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Grav lift
How would i make a gravity lift more powerful, like i want it to shot me far. like a man cannon

Iron_Forge wrote:I assume I won?..I should get an emblem...
- JacksonCougAr
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- DarkShallFall
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- Location: MI, USA
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- plushiefire
- Posts: 618
- Joined: Thu Nov 23, 2006 12:10 pm
- Location: Canada
what grav lift are you using?
If its the one from headlong you can try this,
Go to the effe tag called,
effects/scenarios/multi.cyclotron/hvac_stream
DL my latest effe plugin
Screw around with thet durations bound value
make sure max value is always larger then the min one
dunno if that would work but here is my second option,
Go to the bloc tag of the grav lift.
Mess around with the render bounding radius and the options under it
Lol option 2 probably wont work but the first one might.
If its the one from headlong you can try this,
Go to the effe tag called,
effects/scenarios/multi.cyclotron/hvac_stream
DL my latest effe plugin
Screw around with thet durations bound value
make sure max value is always larger then the min one
dunno if that would work but here is my second option,
Go to the bloc tag of the grav lift.
Mess around with the render bounding radius and the options under it
Lol option 2 probably wont work but the first one might.
- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
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actaully there are values for this, i "found" them a long time ago but thanks to a crapy computer i kept loosing my plugins so i just gave up for it. There is a reflexive in the phmo that controls the lift forces. From what i saw there are a few values that effect things like a scale, hight, and i think force. Just look around there.

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- JacksonCougAr
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- blackdiamond
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lol
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- axeraider15
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