In sbsp tag collision materials,
Two-sided
In sncr tag under AI Squads,
Initially Braindead,
spawns Pelican/Phantom
Maual BSP Index Specified
3D firing pisition
In most tags tags in first flag box,(vehi, weap etc.)
Uses static massive lightmap samples
attach to clusterse by dynamic spheres
search cardinal directions lightmaps
object scales attachment
effects creat by this objects do not blah
unused
early mover
inherits player's appearence
In vehicles tags under old flags,
Entrance inside bounding spheres,
Impact melee attaches to unit,
Don't reface during pings,
Impact melle dies on shields,
Half-speed interpolation,
Resists ping,
simple creature
melle attackers cannot attack
In machine tag, below predicted resources, Flags,
Pathfind obstacle,
...not when open,
elevator
Thanks in advance
