Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
fergie4000
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by fergie4000 » Fri Apr 13, 2007 8:16 pm
I know I haven't skinned much in this photo. In fact I only skinned the grass so far, but the little plant things sticking up from the grass are annoying. How do I kill them?
Thanks
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Th2mods
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by Th2mods » Fri Apr 13, 2007 8:27 pm
to get the grass out just find that grass bitmap, and open it up and clear everything out. dont change it to black, clear it. then inject it
fergie4000
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by fergie4000 » Fri Apr 13, 2007 8:29 pm
That will get rid of that 3D crap sticking up?
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Th2mods
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by Th2mods » Fri Apr 13, 2007 8:31 pm
fergie4000 wrote: That will get rid of that 3D crap sticking up?
yes, i did it on my delta halo mod
fergie4000
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by fergie4000 » Fri Apr 13, 2007 8:44 pm
Ok, how do you mean clear it?
And which bitmap is it? The only grass bitmap I can see is the one I skinned.
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Th2mods
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by Th2mods » Fri Apr 13, 2007 8:58 pm
fergie4000 wrote: Ok, how do you mean clear it?
And which bitmap is it? The only grass bitmap I can see is the one I skinned.
clear the image,
I.G. remove everything from it, so there is no space in it
look harder, i know its in there. use entity if your using ch2r, cause its much easer to find a bitmap cause its all layed out, not in category view
fergie4000
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by fergie4000 » Fri Apr 13, 2007 9:13 pm
Ok, i have found it.
scenarios\decorators\grass\grass_field\grass_field
I am still not sure how to clear it.
EDIT
If you turn the whole thing black, including the alpha, then they disappear. Thanks
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Th2mods
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by Th2mods » Fri Apr 13, 2007 9:48 pm
fergie4000 wrote: Ok, i have found it.
scenarios\decorators\grass\grass_field\grass_field
I am still not sure how to clear it.
EDIT
If you turn the whole thing black, including the alpha, then they disappear. Thanks
your welcome
foxfanatic23I7
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by foxfanatic23I7 » Fri Apr 13, 2007 10:44 pm
For future reference, the alpha is what tells the bitmap where to skin. The black part is where NOT to skin, and the white part IS where to skin. Just thought I'd let you guys know for later
.
shade45
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by shade45 » Sat Apr 14, 2007 12:40 am
Easier Way: Go to the scnr tag then go to the DECR reflex and null out its tag reference.
fergie4000
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by fergie4000 » Sat Apr 14, 2007 3:46 am
Ok, thanks fox and shade. That is why the grass turned black when i didn't black out the alpha i guess.
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by Th2mods » Sat Apr 14, 2007 9:36 am
fergie4000 wrote: Ok, thanks fox and shade. That is why the grass turned black when i didn't black out the alpha i guess.
thats why you clear the bitmap. if you clear it then inject it it has nothing to skin it. so therefore there is no skin
but Shades was is easier. but im telling you this for further reference