
Regards,
Shadowz O Death
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Thank you very much for the reply! I believe it's already opened.latinomodder wrote:just open it....
Ive used that app for searching for some basic script stuff, but believe me you wont do much if you dont know assembly.
We'll to start editing the xbe you have to connect to your xbox using a debug bios to find what you want to edit, get the breakpoints, raw dumps, blah, blah, blahShadowz_O_Death wrote:Thank you very much for the reply! I believe it's already opened.latinomodder wrote:just open it....
Ive used that app for searching for some basic script stuff, but believe me you wont do much if you dont know assembly.I just need to know how to actually start modifying the Halo 2 default.xbe. May you please provide me with a simple example of a modification of the Halo 2 default.xbe in IDA Pro? That's all I'm really asking for.
Regards,
Shadowz O Death
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I'm guessing if I were to change the value from "0" to "1," it would make it so ammo always exsists another words you'll have unlimited ammo. This it what it would look like if I changed the value:.rdata:00452714 aWeaponAmmoExis db 'weapon-ammo-exists',0 ; DATA XREF: sub_A2470+158o
What do you guys think? Does that seem right to you? Thank you very much!.rdata:00452714 aWeaponAmmoExis db 'weapon-ammo-exists',1 ; DATA XREF: sub_A2470+158o
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thats exactly what I said...-DeToX- wrote:Yeah I wouldn't use Ida just for editting, it would be harder to find values. If you got XDK on your xbox(Don't ask for it, its illegal), you would have about for example 80 rounds in your gun, set a breakpoint, shoot 3 rounds, set another break point and search for 80 and 77 in the dumped memory, or something along those lines, haven't looked into XBEing in a while.