Okay, so I have a problem. I am trying to block off a few areas with a certain type of mach. That type of mach happens to be on my map, but there is something weird about it. It shows up on the BSP viewer, but it's not even there ingame. It has no collision whatsoever and you cannot see it at all.
I tried getting around this by importing another mach in from gasgiant, (door_tron_lg), but the same problem occured with that.
And before you suggest for me to use the object relocater, it screws my map everytime I use it.
I was thinking that I could maybe replace it with a containment_gate (which I also imported) that has a switched hlmt, but that didn't work either.
Help would be greatly appreciated.. I need to finish this mod soon.
Trouble with machs..
Trouble with machs..
Halo 3 ruined everything..
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I've heard something about Entity not placing machines in game right.
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- DemonicSandwich
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Re: Trouble with machs..
How are you spawning it?x088x wrote:Okay, so I have a problem. I am trying to block off a few areas with a certain type of mach. That type of mach happens to be on my map, but there is something weird about it. It shows up on the BSP viewer, but it's not even there ingame. It has no collision whatsoever and you cannot see it at all.
I tried getting around this by importing another mach in from gasgiant, (door_tron_lg), but the same problem occured with that.
And before you suggest for me to use the object relocater, it screws my map everytime I use it.
I was thinking that I could maybe replace it with a containment_gate (which I also imported) that has a switched hlmt, but that didn't work either.
Help would be greatly appreciated.. I need to finish this mod soon.
Spawning a machine incorrectly sometimes results in lack of collision or even lack of the whole machine entirely.
If you are spawning it through Netgame Equipment, check to see if the collection chunk that is actually spawning it has its "When to Spawn" value set to all (12). If your spawning it through machine placement, I'm not sure what you problem might be.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- blackdiamond
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you are saving before you exit it, right? ya know, im having a problem SORTA like this, its where im putting the bridge mach from detaapproach.map and my game freezes before i even get to see it. iwanna put it with my upcoming grunt AI mod in coagulation
- blackdiamond
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hey, i tried this too, and the same thing! man how can i get to put lotsa machs into this, ITS FREAKN ANNOYING
- blackdiamond
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HEY i think i MAY have just figured out MEBBE why. if someone could start working for a plugin on this, that'd be great! well, anyways, if you bring the mach with its palatte and placement chunks, and try to duplicate the placements on it, i noticed in the netgame equipment, there's new things, just called netgame equipment, and thats the containment gates, since it ALWAYS has the sams amount i keep trying to do. by the way, this is in the scnr tag in chunk cloner.