Okay, Ive been trying to make a skin pack (applies to shared.map) and There are a few problems I have.
1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.
2nd one, I skinned the banshee, and it pretty much stays its default colors.
Any help please?
2 skinning problems
2 skinning problems
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Re: 2 skinning problems
1. Remove the lower level lods from the map.malumvolo wrote:Okay, Ive been trying to make a skin pack (applies to shared.map) and There are a few problems I have.
1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.
2nd one, I skinned the banshee, and it pretty much stays its default colors.
2. Please elaborate on that question. Do you mean the cubemap? (the purple glossy stuff.)

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lods = Levels of Detailmalumvolo wrote:uh, I dont know all the technical terms, but yea it stays all purple (except a few parts)
What are the lower lods?
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Re: 2 skinning problems
1. Make sure Mip maps are ON when saving the bitmap.malumvolo wrote:1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.
2nd one, I skinned the banshee, and it pretty much stays its default colors.
2. Delete the cache maps on the X or Y drive (there's 1 or 2 of them). or internalize the bitmap.
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