Sound chunk injection...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Sound chunk injection...

Post by Fleabag77 »

I've been trying to get a full song (about 3:30 long) to play and loop on Coagulation, but I'm having troubles. I realize that it's impossible to inject sounds that are longer than the originals, and that the snd! tags don't seem to be referenced anywhere, meaning I can't transfer a long sound from another map and then just relink it. (if there's a way to do any of this, please tell me)

So would there be a way to inject chunks to a currently existing sound in order to increase it's length?

For those that don't understand:

Image


That snd! tag has 7 chunks, each are about 10 seconds long. If another chunk were to be injected, couldn't the length be increased by 10 seconds?

This is all just theory, and I don't know much about sounds, but it seems to make sense. (to me, anyway)
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

Bump.
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

Not sure, but I'd love to have music in my maps. I will research more and report any findings.
Image
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

http://forums.halomods.com/viewtopic.php?t=17314

That map has music playing when you go near a teleporter.

I don't think the teleporter sound is long enough to inject music, so how'd he do it?
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

Hmm...did you ask him?
Your theory sounds reasonable to me. I dont know how I would go about doing it correctly though. I'll experiment tomorrow on some of my unwanted maps.

COUGHColossusCOUGH

What? Oh, I've just got a cold. Uh, cough cough, yeah...
Image
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

Hmm, no, I haven't asked him yet. Maybe I'll do that.

I also remember playing a racetrack that had about 6 different songs in it.
sneakyn8





Posts: 989
Joined: Thu Dec 14, 2006 1:48 pm

Post by sneakyn8 »

in one of my upcoming mods im going to have the warthogs engine sound play "mosh by eminem. all you need to do is swap the snd! to one that is really long (like the mainmenu music which is 5:17) thats how he did it
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

The warthog engine would be easy to do, because the sound is referenced in the vehi tag. But how would I change the ambient sounds? (such as wind blowing)

EDIT: I found out the ambience sounds are referenced in the lsnd tags.
Last edited by Fleabag77 on Tue Feb 27, 2007 12:12 am, edited 2 times in total.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Mainmenu is a randomised loop...
I'm pretty sure that there are the single player music sounds that are around 2-3 minutes...
I would recommend getting a shortened song for it to work out well...
Post Reply