Round Two: 1 Model, Multiple skins...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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DoorM4n
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Round Two: 1 Model, Multiple skins...

Post by DoorM4n »

Question 2 of 10.

Well, recently I have had an urge to finish the mods I had started a few decades ago and found myself in a life and death situation. Lets hope I explain my question well enough for peeps to understand.

Round two:
Q: If I had one model that I was allowed to use that had 5 different bitmaps for it. (Obviously meaning 5 different shaders) I need to find a way to link specific bones with specific shaders. Basically, does any know how to assign more than one bitmap to multiple models that create one model?

This means I could make the bitmaps more detailed when it comes to skinning. That is my question and hopefully everyone understands what I have just now typed.

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I was thinking...What if I injected each model seperately and then just attached the models to the banshee? Would that work? I haven't tried this process yet but will once I can get everything else working. Then I ask everyone, how would I attach a model to a model?
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xzodia




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Post by xzodia »

didnt understand the 1st bit but to add a model to a model follow this tut
http://www.tlmstudios.org/forums/viewtopic.php?t=75
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Post by DoorM4n »

excellent, this should work,
I really appreciate it. :D
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Post by WastingBody »

There is another option, make one hi-res bitmap for the model. I have not tried this, but I think that is would work. Follow Iron_Forge's bitmap internalization tutorial except when adding the raw add enough to equal the size of the hi-res bitmap. Then you would inject the bitmap regularly. You could also try do this to a bitmap that is already internal.
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Post by DoorM4n »

Would it be possible to just duplicate the model dependencies in the hlmt? Then I would have like 5 model "slots" to where I could basically link the other model tags?
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