Nulling a BSP

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KillOnSight213





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Nulling a BSP

Post by KillOnSight213 »

Is it possible to null a BSP? Like, so I can make it so players will spawn on a machine complex and the map will not be there, just the sky, machines, and whatever else i place.
t_mann05




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Post by t_mann05 »

i am guessing you could open your map up in entity. Click on the sbsp tag and then right click in the middle window and hit display>idents. then right click on any of those tags and null them. somthing to try thats my guess.


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shade45




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Post by shade45 »

You need to null out all the [shad] dependancys, then flatten the collision(use the wall walker plugin for insolence)
KillOnSight213





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Post by KillOnSight213 »

Alright, thanks a lot!
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Post by a mammoth »

Isn't that like 70 shaders to null out?
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Post by shade45 »

a mammoth wrote:Isn't that like 70 shaders to null out?
Yes but if you use ADI you can highlight them then null them all at once ;)
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Post by a mammoth »

Ah thanks, I've tryed nullinjg a BSP out before, but I scrapped it becuase it was taking way too long using dothalo.
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