Trees

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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A1M4TH3H3AD




Recreator

Posts: 93
Joined: Wed Sep 13, 2006 3:07 pm
Location: In the bushes outside the Whitehouse

Trees

Post by A1M4TH3H3AD »

Yes people i know its sad, but i dont know how to add trees to maps that dont have them, if anyone could provide a tut or quickly explain to me how to do it I would appreciate it.
KillOnSight213





Posts: 53
Joined: Thu Aug 31, 2006 11:38 am
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Post by KillOnSight213 »

Edit: Were you asking for the skin you made?

Um, heres two tutorials that may help you from my site but you might need to register to join:
http://www.vf11.com/xkosxmods/xkosxmods-about24.html
http://www.vf11.com/xkosxmods/xkosxmods-about25.html

Okay, but...
1. Open up Entity.
2. Open up Coagulation and the map you want trees in. (I'll say turf.)
3. In Coagulation, check Recursive and Parsed in the upper right corner.
4. Go to the [scen] tag, and find something like " cedar_med ".
5. Click on it, and then hit save.
6. Save it to Desktop.
7. Once, it says OK, click Ok.
8. Close out of Coagulation. Open up Containment and do the same thing, but save containment_gate in the [mach] tag.
9. Open up Turf.
10. Click Build, and then select the .info file of the tree on your desktop. Do it again, and select the containment_gate too.
10. Now go the [mach] tag and right click. Select Display>Idents. Click on the [hlmt] ident. Swap it from containment_gate to the coagulation tree labeled cedar_med. (or something like that)
11. Now, go to your [itmc] tag.
12. Duplicate the frag_grenade.
13. Select the frag_grenade, and right click in the editing area and select Display>Idents.
14. You should see one ident (weap).
15. RIght click on the ident, and click swap.
16. Where it says [weap], change it to [mach]. Where it says frag_grenade change it to containment gate.
17. Now, go the [scnr] tag.
18. Right click anywhere, and click Clone Chunk.
19. Go to netgame_equipment and select frag_grenade.
20. Change 20 to however many trees you want.
21. Click clone and then click Add Meta to Map.
22. In the [scnr] tag, click Display>Idents.
23. Now change all the frag grenades to the duplicated frag grenade.
24. Go the the [bsp] tag, and go into the BSP viewer.
25. Click View Collections and now move all the trees around to wherever you want.

Sorry this is really badly written I had to do it really quickly, but aim me if you need help. aim=shiska213

Hope this helps.
redwolf1974





Posts: 6
Joined: Sat Oct 07, 2006 9:45 am

Post by redwolf1974 »

I've played modded maps that the put trees in but they arent really there you walk right through them. Does this make them "real" or are they just a illusion?
Madman340





Posts: 65
Joined: Wed Sep 13, 2006 4:26 pm

Post by Madman340 »

that means that they are there, but they have no collision, and im not sure how to make them have collision either :(
KillOnSight213





Posts: 53
Joined: Thu Aug 31, 2006 11:38 am
Contact:

Post by KillOnSight213 »

my tutorial spawned them with collision, yolu just have to have a machine with the [hlmt] of the tree
then you change in the scnr, the sniper rifle or whatever to the cloned itmc spawned as the machine
not clear but im rushed sorry
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