problem with modeling sbsp in cinema4d

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Infinity7788





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problem with modeling sbsp in cinema4d

Post by Infinity7788 »

hi, i have exported the sbsp from lockout, imported it as obj to cinema 4d, then i applied all the textures, but now it look realy strange, look at this pic:
Image

i think this is cause of the uv mapping, can you tell me please how to apply the textures for the maps correctly???? the bsp viewer does it correctyl so there must be a way to^^
Infinity7788





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Post by Infinity7788 »

omg...
now i know what was wrong:

the textures were mirrored verticaly, so i opened photshop and mirrored them.


but:

The Textures are very very very unsharp!!! they look like halo on n64. but never like halo2 on xbox, does some of you knows how to make it look like in the game????????
Boney526




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Post by Boney526 »

Uhmm, not sure, but why do you need the textures to look in game in the modelsing program? Just wondering...
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dos mes





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Post by dos mes »

Maybe he wants to make a render or an animation or many other thoughts, now think, was that comment really necessary?

The first picture didn't look that bad, the only problem I saw with it was the side of the large righthand tower.
a mammoth




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Post by a mammoth »

to get them sharper converting them to bmps in photoshop, those may show up crisper, also it would probally make it look better if you put the bumps on there
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Boney526




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Post by Boney526 »

Well, I was wondering what HE wanted to use it for...
Infinity7788





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Post by Infinity7788 »

mh ok, now i have saved it as a bmp, and addet the bump maps i could export from lockout,

a few things look realy great, but these textures:
-catwalks
-right tower exterior
-main_cell_exterior

are very unsharp, but i think its impossible to make them sharper because they are 512x512 and the model they are applied to, are very very big,
here is another render, now with the textures correctly applied, that you can see how unsharp these textures are:


Image

mh a resolution of 512x512 is too small i think, to look sharp they should have a resolution like 2048x2048, cause of the big models,
mh it looks never like ingame, there is something wrong... pls help me,


or look at this here is ascension:
Image

but when you look closer to textures which are applied to big teritories:
Image

its unsharp

Image
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xzodia




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Post by xzodia »

thats cause you havent applied the bumpmaps
Image
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Infinity7788





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Post by Infinity7788 »

thanks xzodia for help but how can i export them from halo? i havent found them in lockout.map,

mh on this picture, i have applied texures from other models,

it took 15minutes to render xD

Image

i think it looks ok, but the orginal would be better,...

has one of you experience with rendering halo maps, i mean which settings look most like ingame.
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xzodia




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Post by xzodia »

the bumpmaps and bitmaps normally "insert bitmap here"_bump
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Infinity7788





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Post by Infinity7788 »

yes i know^^ but for these textures arent bump maps in lockout.map but i ve played a round halo2 and looked at the textures, then i saw that there others are in use, so it must be a bug of etiny or so
now the map looks realy good i think
thxx for help

but in ascension i have no idea to make to look it better
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