Teleporter adding problem

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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goldyg57





Posts: 22
Joined: Wed Jun 29, 2005 9:34 pm

Teleporter adding problem

Post by goldyg57 »

When i try to add a teleporter with entity I can't even get past adding the chunks. On the burial mounds map i go to the scnr tag and try to clone 2 chunks on the objective locations but it makes me quit the application.

I right click objective locations, then click add chunks. I change the 20 to a 2. Then when I hit add chunks an unhandled exception occurres.

I have no Idea whats wrong and need help. If you know whats wrong please tell me.
a mammoth




Droplet

Posts: 1603
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Post by a mammoth »

I think you're using alpha one, which is buggy go download a latter version
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
goldyg57





Posts: 22
Joined: Wed Jun 29, 2005 9:34 pm

Post by goldyg57 »

I got everything working and followed monkeyturds tutorial to the end and saved my changes in the bsp veiwer, but when i tried the map the teleporters weren't on it. Does anyone know why?
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

if you just add objectives to the map for portals and are linked right. They'll be there it's just that you didn't make the portal visible you need to make the scen spawn out the portal in the same spot.
goldyg57





Posts: 22
Joined: Wed Jun 29, 2005 9:34 pm

Post by goldyg57 »

How do i do that?
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