adding effects to objects
adding effects to objects
What is the correct way to add an effect to a bipd or a weapon? I've tried a few things but i screwed up and they dont show up.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
thanks for the input I dont need this topic anymore, i got what i wanted. I got the flame i needed for my flaming skull mod im working on to work.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
instead of the effect itself i attached a think of scenery with the fire effect

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Code: Select all
Adding Fire To MP Map:
ok this is wat i do.. open insolence and open the map floodzone and scrool down to the *scen* tag and click on the effects\scenery\fires\fire_basic_smoky_enormous. then open the map u wish to add it to and just drag and drop it in that map.. next u will want to scroll down to the *scnr* tag and double click that .. u will see a list of options on the right side. click on *Scenery Palette* on the far right side theres a drop down box with a bunch of numbers. just click on the drop down box and scroll through the numbers untill u find what u want the fire above to be and double click on the scenery under the ID and swap it out with the effects\scenery\fires\fire_basic_smoky_enormous. then resign the map and then ftp
Serenity Vs. SPPF
who the hell cares?
who the hell cares?
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