Since no one wants to tell me anywhere else...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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FleetAdmiralBacon




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Since no one wants to tell me anywhere else...

Post by FleetAdmiralBacon »

Ok, let's start off with this:
I have no experience with modding Halo 2.
I want to take my model from Halo CE (or Xbox, which ever is easier to do) and put it into Halo 2. It would be best if I could get the collision too, but for now I just want to get the model in there.
What I have is, of course, the Draco. If there is a way to get it and its collision model into Halo 2, I would greatly appreciate it if someone told me how or at least pointed me in the right direction on where I could get help.
Model stats:
Currently ~17,000 triangles.
Contains no 0 area triangles, but there is a problematic shader group (might just be my crappy notebook)
Collision model is ~700 triangles.
Most of the bitmaps can be replaced with ones from Halo 2 if needed, otherwise, I'll have to find a way to convert them myself.

So, let me know if there is a way.
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Tural




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Re: Since no one wants to tell me anywhere else...

Post by Tural »

FleetAdmiralBacon wrote:Ok, let's start off with this:
I have no experience with modding Halo 2.
I want to take my model from Halo CE (or Xbox, which ever is easier to do) and put it into Halo 2. It would be best if I could get the collision too, but for now I just want to get the model in there.
What I have is, of course, the Draco. If there is a way to get it and its collision model into Halo 2, I would greatly appreciate it if someone told me how or at least pointed me in the right direction on where I could get help.
Model stats:
Currently ~17,000 triangles.
Contains no 0 area triangles, but there is a problematic shader group (might just be my crappy notebook)
Collision model is ~700 triangles.
Most of the bitmaps can be replaced with ones from Halo 2 if needed, otherwise, I'll have to find a way to convert them myself.

So, let me know if there is a way.
As of now, no current, public, tools support collision or applying textures to injected models.
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Post by xzodia »

how can you be a hunter and not know you cant have an animated sig?
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Post by [users]MrBalll »

Because you can have animated signatures. Read the new rule.
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