Object spawn when proj hits wall...

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DeviousDave





Posts: 185
Joined: Mon Dec 05, 2005 9:08 pm

Object spawn when proj hits wall...

Post by DeviousDave »

Would it be possible to say have a br shoot a tire but have it come out like a projectile and then when it hits the wall - instead of disapearing it falls to the ground and stays a tire.

I've done both ways (gun that shoots a proj with the properties and model of a tire and a gun that spawns a tire but it just falls to the ground) but I'm trying to figure out how to combine them like when you have a gun shoot out a granade with velocity. The granade shoots out like a proj but doesn't disapear when it hits something and falls to the ground.

Is it possible to have a granade that never disapears from the map
Snaku




Literarian 500

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Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

I've never looked into explosions spawning blocs or anything, but it seems like a simple chain spawn is all you'd need here.
Just give the proj the hlmt of the tire, then have it chain-spawn the tire's bloc.
srchrisknight





Posts: 130
Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

this is easy, use insolence and inject the effect of the covenent battery explosion, then replace the br projctile with a needler proj, speed it up, swich its hlmt to a tire and then switch its effect detonation to the battery explosion effect, then go to the battery explosion effect and swich the blocs to watever u want, like a tire or a bipd
SyrinEldarin





Posts: 115
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Location: Canadia.

Post by SyrinEldarin »

But make sure you null out everything else in the effe, or else it will look like an explosion :P.
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