Ai theory, look plz***Updated with new info that may do it!*
- xXxCocoFangxXx
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I gaurentee you that this will be part of the 'real way'. You will have to have char and styl tags in you map and a scnr linking them (and possibly bsp). Now, weather the scripts are in the .xbe and the ability to do ai in multiplayer relies on that is another thing. It might take some serious reverse engineering to make ai in multiplayer work since scripts are not allowed in multiplayer.
I was just looking through the string table for triplicate (after trasferring over the marine hlmt and I saw a bunch of strings that appear to be commands such as:
It has all kinds of commands!
pic:

Code: Select all
combat:rifle:taunt:var0
pic:

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Those strings represent all the the different Jmad animations, I am pretty sure. You can spawn bipds walking, but that is not AI persay. It's just the walking animation playing over and over again. I'm just saying that doing value swaps won't give you AI, just a bipd doing something over and over again if you are lucky.
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yea swiching those strings won't give u ai, but u can use combination of different strings to make ur bipd move around the level, for example if u give it a running motion in coag it will run straight into a wall and not stop. but if u change the landings to somthing like turn left (since it all walls in coag have a slope and u will fall) then it will turn and continue walking. however there is a theory that ai will be possible with jmad mods, theres a link in the tutorial section of halo 2 downloads