Shaders... I think

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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DeviousDave





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Joined: Mon Dec 05, 2005 9:08 pm

Shaders... I think

Post by DeviousDave »

So... what exactly would I have to change for my (insert name of gun or vehicle here) to say look lile the 'broken warthog glass red'.

Also what would be needed to say make the whole map see through (like make it look like glass)?
[users]MrBalll





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Post by [users]MrBalll »

For the first part go to the mode tag and click what you want and go to the Dependencies window and change all of those to the broken glass.

For the second part go to the sbsp tag, in ADI, and click Dependencies and change all of the shad tags to objects\vehicles\warthog\shaders\glass.
DeviousDave





Posts: 185
Joined: Mon Dec 05, 2005 9:08 pm

Post by DeviousDave »

Muchos gracias.. I must've missed something when I tried the whole level seethough because I was only doing some of it and not all of it (but nothing happened). I'll try the model thing too. I've never actuall attempeted that before.

One more thing... you know how some mods have the bruteshot's blade look different. Is is there a different shader for that or is it done a different way?
[users]MrBalll





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Post by [users]MrBalll »

No they just pick a different mode tag for it.
DeviousDave





Posts: 185
Joined: Mon Dec 05, 2005 9:08 pm

Post by DeviousDave »

Oh, so it's a differnet model. Ok. When I was looking I was in the weap tag and not the mode so yeah...
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