about collision of scenario objects

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
RadisH





Posts: 112
Joined: Fri Feb 13, 2004 4:46 am
Location: ITALY
Contact:

about collision of scenario objects

Post by RadisH »

ok, i know that is the 101th post about collision, but in the last 100 posts not have understand how do, have try but nothing :?

have injected the medical tent from turf to coagulation, it have perfect collision from projectiles and bomb, but mc walk through that.

have import the containment gate
[mach] scenarios\objects\multi\containment\base_gate\base_gate (there is more part of gate, it's right part of gate?)
and spawn in the map (have add new chunk). now have in map 1 military tent without collision and 1 gate ramp full work collision.
To Fix The Collision Import The Containment Gate And Swap Its HLMT With The Item You Want, So I Want A Tree To Have Collision I Would Spawn The Containment Gate The Go Under The Hlmt tags And Swap The Gate With The Tree
im going under hlmt's of gate

Image

what must swap? mode? in that mode have only another tent without collision
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

You'll want to spawn the containment gate, but swap it's hlmt (in the mach dependencies--in your screenshot you're looking at the hlmt dependencies) with the medical tent.
So, dupe whatever itmc, change it's dependency to the gate. The go to the gate in the mach tag and change its hlmt to the tent. That should do it.
RadisH





Posts: 112
Joined: Fri Feb 13, 2004 4:46 am
Location: ITALY
Contact:

Post by RadisH »

sorry but not have understand at all :?

have understand only im must go to
[mach] ..\..\..\gate and swap the hlmt with hlmt of tent

Image

what must do with itmc?

Image

at the moment have on map one tent and one gate, if swap hlmt of gate in [mach] have 2 tent without collision for bipd


tnx for the help!
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

Simple, with the itmc, you would make it the mach gate. Then in scnr tag deppendencies, make sure that you spawn that itmc at one point or it wont be on the map. Hope I helped :)
RadisH





Posts: 112
Joined: Fri Feb 13, 2004 4:46 am
Location: ITALY
Contact:

Post by RadisH »

sorry but not have understand, be patient!
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

Please speak proper English. I could barely understand anything you just said.
Image
Post Reply