skinning new model question

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n64nerd




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skinning new model question

Post by n64nerd »

I know we've said it's impossible, but I was thinking, why not move every single vertice of the model into its new position? could this preserve whatever they did to make the skins work? I've extended vertices before, and it seemed to work. does anyone know? thanks.
Doom




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Re: skinning new model question

Post by Doom »

n64nerd wrote:I know we've said it's impossible, but I was thinking, why not move every single vertice of the model into its new position? could this preserve whatever they did to make the skins work? I've extended vertices before, and it seemed to work. does anyone know? thanks.
No one know much about the UVW maps, if you extended the vertices I am not sure what would happpen to it. I am really not sure but you may have given me a clue on how to edit the UVW's I will post back if I do but I highly highly doubt I did =P.

-Doom

Edit: Well I think I might have found something, :P

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Intresting? I would say so. This I am still unsure of what it does but I belive it relates to the uvw maps. =]

-Doom
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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