Tring to make Elite smaller

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supremesniper1





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Location: New York

Tring to make Elite smaller

Post by supremesniper1 »

i use the model resizer from the AIOv2 but everytime the body is meesed up i want it to look like a normal elite just smaller about the height of the spartans knee
can anyone tell me how to do this or make me one i need a coaq and turf
Snaku




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Post by Snaku »

What do you mean messed up? Like, are the limbs out of joint? If so, the solution would probably be to move the bones of the model to new locations for the new size.
Still, you're not going to be able to change the phmo, which means you'll still run into the environment the same way a full sized elite would.
supremesniper1





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Joined: Wed Apr 19, 2006 6:36 pm
Location: New York

Post by supremesniper1 »

the arm are still very long but thin and the head and neck are streched out
it looks ike a spider
im ok with it still acting as a normal sized elite i just want it to be small and look normal
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dos mes





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Post by dos mes »

It' becuase the collision of the elite is still full sized so its all stretched out. Try transfering the grunt's collision model into the map. Then replace the elites [coll] tag with the grunts. Then resizze to about that size. I'm not possitive that will work but it should be better than what you have now.
n64nerd




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Post by n64nerd »

I say just halve all the values in insolence in the bounding box tab in the mode of the elite. go to mode, click on the elite's mode, not any fp models, click on edit mode up near the top so that it says dev, click on bounding box, and halve x,y, and z. If this still looks fishy, try halving the other values as well. This has always worked for me...
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