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Step3: Fixing The Bsp Magic
-Seeing as how we are going to have a new bsp in our map we need to fix the bsp magic and size, to get the bsp magic and size we open the shared.map and go to scnr->Structure BSPS then copy down the structure bsp size and primary offset and replace them with the values of the bsp size and magic in the map we are converting the bsp to(coagulation)
*shared.map cant be opened in insolence but you should be able to get the values from dark matter
(if you noticed i never use dark matter)
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