Weapon problems......
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im fairly sure 1 is automatic its 4 u wantSyrinEldarin wrote:Just go to the meta editor in H2X and change the trigger ID and the ID both to 1, I'm pretty sure. Or whatever the rocket launcher number is.

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err i dont think that was me... and err what?snaku wrote:Xzodia suggested to me that to keep the ls from falling out, you would set go to it's hlmt and set it to indestructible. I haven't gotten around to trying it yet, as it's a pretty low priority to me, and mine don't double in size... maybe because I use a different shader?

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well, i know why it doubbles in sise, i had a hunch and im right, when i put Sentinil beam's on map, (wich is what i used) the LS thats on them is twice the sise of the one in the jeep.... concidering the one in the jeep is a Sentinil beam.... am i right by thinking if i half the sise of the Sentinil beam model it should half the LS that falls out? and i tried the HLMT of the LS, it didnt work, so i dont know if i have to set the HLMT of the Sentinil beam to indistructible?
Since the sentinel beam doesn't use the sb hlmt anymore, it shouldn't make a difference.
I'm not positive, but I'm strongly suspecting the shader. Mine used to double 'til I swapped shaders (or at least, that's what I think was the last change before it stopped doing that). I have no idea why it would be an issue, but that ls shader really pisses me off--seems it's not meant for up-close viewing.
I'm not positive, but I'm strongly suspecting the shader. Mine used to double 'til I swapped shaders (or at least, that's what I think was the last change before it stopped doing that). I have no idea why it would be an issue, but that ls shader really pisses me off--seems it's not meant for up-close viewing.