Question with battle rifle

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Hacker08





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Joined: Mon Feb 27, 2006 1:40 pm

Question with battle rifle

Post by Hacker08 »

ok so i have a really sweet mod and i wanna do somethign with the BR which i havnet done anything with it yet

heres what i want to do and i want u to tell me how i could do it, if its even possible , and if it is if you would be nice enough to give a tutorial on how

1 . make it so you can pull left trigger for fully auto br and right for bursts

and

2 . help me inject a model in for it, it will not let me inject this model of an m4 in no matter what i do .

and the map is for BEaver creek

http://empirehosting.sytes.net/uploads/beaver.sppf -- for what it is right now

thanks for any help[/img]
Last edited by Hacker08 on Tue Mar 28, 2006 7:48 pm, edited 1 time in total.
Hacker08





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Joined: Mon Feb 27, 2006 1:40 pm

Post by Hacker08 »

ok never mind b/c i figgured it out on my own.

everyone on xbl that mods told me it couldn't be done. :x

But :lol:
I MADE IT WORk
if you want to know how i did here is what i did

1 added chunk trigger to carbine
2 made that that trigger shoot out of the left trigger button
3 dissabled grenades
4 changed hlmt and models to battle rifle
5 changed sounds to battle riffle
6 changed both proj's to BR
7 changed the clip to BR
8 changed the new trigger to shoot rapidly in h2x like always
9 changed the old tirgger to shoot out in bursts like the BR
10 replaced spawn of the BR with the Carbine
11 Changed the name of the Carbine to Battle Rifle ---I still have to do this could someone teach me how to do that.?

12 pwnd all those noobs who said i couldn't do it
x088x




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Post by x088x »

That's because people that mod on Xbox Live usually do not know the first thing about modding.
Snaku




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Post by Snaku »

How do you add the trigger? And how do you assign it to the left trigger? Can you assign a weapon's trigger to the 'b' button like the banshee bomb in SP?
To change the weapon's name you need hex workshop. Open the map in hws, and do a search for the weapon's name (in this case carbine). When you find it, you can overwrite it, but it HAS to be the same number of characters (fill in extra letters with spaces). I believe the only one that matters in a mp map is "Hold X to pick up Carbine."
Hacker08





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Post by Hacker08 »

i added a chunk and i used the weapon xml tag in this tutorial i used ill post it at the bottom.

1 i have no clue if you can asign other buttons, i think that the banshee bombs where veichle specific, you might want to try looking at it in a SP map.
2 u add the trigger with a chunk adder, i used glitchy guardians in my modding tools pack.
3 thank you for telling me how to change the name




Also can anyone help me do the modeling of the battle rifle? i have one that i found in caboose's model pack, but i dont think its for the BR its in the sniper folder, if someone can help me i would love you







Tutorial is on adding a "laser" to your BR but follow my directions in the post above if you want the "laser" to hurt ppl like my auto BR

Code: Select all

Making lasersight for BattleRifle

You will need Reflexive Chunk adder
this weap plugin (xml) http://files.halomods.com/viewtopic.php?t=41521
you may have to use ch2r 1.5.4


1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
  under firing type 1 select L as button to use and both projectile to use to "first",
  make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0

under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3

5)under clip make it look like how the battle rifle clip is 


6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second  [proj] carbine_slug to [proj] battle_rifle

7)then change the hmlt to battlerifle

8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail


9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in 
projectile 0 to 0 and in projectile 1 change it to 0.26



made by havorsen. tanks to Infection4389 for corecting my writing mistakes
Snaku




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Post by Snaku »

Awesome; thanks. I've never messed with chunk adders yet, but I keep hearing how they mess up SLC. Will this mess it up? Also; just a point of curiosity; why does the carbine have two projectiles? Never looked that closely at it, I guess.
Also, as far as the banshee, I tried checking it out in a sp map and comparing it side by side with a mp one. They're identical as far as I can tell. The mp one even has the proj listed exactly as if it'd work. I'll have to take a look with that xml plugin, though, to see if the trigger is just unassigned.
I don't understand exactly what the problem is with the modeling? Like, it's built with a snifle as the base and so when MC holds it his hands are in the wrong place? Or did I miss what you were saying completely?
Hacker08





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Post by Hacker08 »

no i think i figured it out
it would be my dark matter version. im looking for the one i need like 1-1 or something.

also i still have no clue about the banshee bombs, check in the map that has them in it, and see if its different than a regular banshee, if it is Import it, haha

and with the hex editing, i cant get it to do it.

i went in and changed everything right, and added the spaces i needed to , but ii hit save and exited out. i went to my map on my xbox, and Boom nothing happened. so i opend it back up and everything was changed back.?????
Strang3r





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Post by Strang3r »

change and save not change and close
nsilva





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Post by nsilva »

Hacker08 wrote:everyone on xbl that mods told me it couldn't be done. :x
You shouldnt be in these forums. This is not an xbl modding forum. Its xlink or XBC or lan...

Im ashamed.
Sig file size too high.
Hacker08





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Post by Hacker08 »

if you read the post the map is BEAVER CREEK --sry to be in ur face

and im legit on xbl so are the other modders i play with.-- they are not modding in live.
Hacker08





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Post by Hacker08 »

and also i figured it out. i used another hex editor.


but i can not model for shit. could someone please help me do it , im looking to inject a model i found, if some one will do it for me and send it back to me ill give you credit
nsilva





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Post by nsilva »

Hacker08 wrote:if you read the post the map is BEAVER CREEK --sry to be in ur face
That has nothing to do with what i said...
Sig file size too high.
Hacker08





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Post by Hacker08 »

yea because you cant mod on xbl with maps off your hard drive

i do use xlink xbc, i just like to play mm so w/e
Snaku




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Post by Snaku »

Everyone in this forum is so high-strung. He says he's not cheating. Can't we just believe him unless evidence is provided otherwise? Seriously, every other thread someone comes in and accuses someone of cheating. Sure it's probably true most of the time, but I prefer to assume the best of people rather than the worst.
Hacker08 wrote:and also i figured it out. i used another hex editor.


but i can not model for ****. could someone please help me do it , im looking to inject a model i found, if some one will do it for me and send it back to me ill give you credit
If you've already got the model, what do you need a modeler for?
Hacker08





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Post by Hacker08 »

i need it to be injected. i can never do it, it screws up everytime

can you do it ?
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