wrong position of model injected
wrong position of model injected
have swap the ghost model with car model of terminal map.
have swap the car model over ghost gun, the ghost gun have hlmt of beam rifle, the beam rifle have the car model
it work but the model position is wrong:
http://img69.imageshack.us/my.php?image=carfly4mg.jpg
any solutions?
tnx!
have swap the car model over ghost gun, the ghost gun have hlmt of beam rifle, the beam rifle have the car model
it work but the model position is wrong:
http://img69.imageshack.us/my.php?image=carfly4mg.jpg
any solutions?
tnx!
it would be a lot easier to use a warthog for this

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unfortunally a can't edit the model because, how describe in sticked tutorial with darkmatter, when open battle_rifle.gun.base[0][0][2].obj on milkshape (1.7.0) i can't see any model, only in group list see something about battle rifle but no model
http://img158.imageshack.us/my.php?imag ... ed10jj.gif
there is a way without edit the model to fix that problem? or alternative program to extract model for edit in milkshape?
tnx
http://img158.imageshack.us/my.php?imag ... ed10jj.gif
there is a way without edit the model to fix that problem? or alternative program to extract model for edit in milkshape?
tnx
ADI can extract a model, but as far as I know, only darkmatter can put it back in, and, like I said, darkmatter will ruin your texture mapping. That's why all the darkmatter mods out there are untextured--just shaded.
As for not being able to use the hog, can't you just duplicate the warthog's tag in Insolence? Or is that one of those things that messes up slc?
As for not being able to use the hog, can't you just duplicate the warthog's tag in Insolence? Or is that one of those things that messes up slc?
why dont you just switch the car hlmt with the ghost hlmt rather than the gun?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
I figured it out. In Insolence, go to the mode tag and find your model. Switch to dev mode. Click bounding box. You'll see a series of coordinates. What you want to do is lower the two z coords. I'd guess.... by about 0.3-0.5 (experiment a bit). Make sure you lower them the same amount--it'll stretch/squish your model otherwise.
because have used that good tutorial:xzodia wrote:why dont you just switch the car hlmt with the ghost hlmt rather than the gun?
http://www.halomods.com/forums/viewtopic.php?t=37478
where i must swap the new vehicle model with the gun of banshee, and have used that metod to swap the model of ghost. but the ghost gun not have the hlmt tag and have used one normal weapon.
have swap the model of beam rifle, if we watch the pic posted, i think the car model is posizionated high like il MC equip the beam rifle, the car model take the position of a weapon equipped! in that sense if we can change the high from the ground of that equipped weapon can fix all
yes have just try with model resizer, but the model don't want enlarge downsnaku wrote:I figured it out. In Insolence, go to the mode tag and find your model. Switch to dev mode. Click bounding box. You'll see a series of coordinates. What you want to do is lower the two z coords. I'd guess.... by about 0.3-0.5 (experiment a bit). Make sure you lower them the same amount--it'll stretch/squish your model otherwise.
have try to multiply by 2:
z-: -0,006631621 --> -0,013263242
z+: 0,5736693 --> 1,1473386
but nothing
