Mach has coll in SP yet there there is no coll or phmo?
Mach has coll in SP yet there there is no coll or phmo?
Yes im talking about the boss_platform found in deltacontrol.
I put it in MP but you fall right through it....
How can you give it collision in MP when it is not listed under the coll, or phmo? thanks
t_mann05
I put it in MP but you fall right through it....
How can you give it collision in MP when it is not listed under the coll, or phmo? thanks
t_mann05
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |
what I would do is import hlmt into your map, then duplicate any itmc. Also duplicate a mach already in the map. Then set the duplicated maches speed to 0 and change the hlmt of the mach to the imported hlmt. Then go to the duplicated itmc and change its deppendency to the duplicated mach, then change one of the itmcs in the scnr tag to the dupplicated itmc.
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |
- WaywornMmmmm
- Posts: 1341
- Joined: Sat Nov 05, 2005 5:17 am
- Location: U.S.A
![]() |
Yeah well i got lost in your bsp tutorial at this part.....
-In coagulation go to the offset where the bsp raw1 starts now select a block the size of the raw data block we are going to add there, in our case shared[sbsp].sbsp(0)(0).raw1 is 1380 bytes, once you have the block selected go to the tab shared[sbsp].sbsp(0)(0).raw1 is open in in hex workshop and go to Edit->Select All then copy it and patse over the block you selected in coagulation.map
i cant see where you found the byte size for shared, or finding the offset where the bsp raw 1 starts for coag?
And i went into the uberlightmap tool, but didnt find the same values as u did for
Bsp Meta Start: 0x10F4200
Bsp Raw1 Start: 0x808200
I really want to follow your steps so i can learn this, but i went to go d/load ur mod and theres nothing there? just ur sig?
-In coagulation go to the offset where the bsp raw1 starts now select a block the size of the raw data block we are going to add there, in our case shared[sbsp].sbsp(0)(0).raw1 is 1380 bytes, once you have the block selected go to the tab shared[sbsp].sbsp(0)(0).raw1 is open in in hex workshop and go to Edit->Select All then copy it and patse over the block you selected in coagulation.map
i cant see where you found the byte size for shared, or finding the offset where the bsp raw 1 starts for coag?
And i went into the uberlightmap tool, but didnt find the same values as u did for
Bsp Meta Start: 0x10F4200
Bsp Raw1 Start: 0x808200
I really want to follow your steps so i can learn this, but i went to go d/load ur mod and theres nothing there? just ur sig?