Modeling Help...

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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dazzajay




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Modeling Help...

Post by dazzajay »

ok, i have been doing a lil bit of modeling and i am stumped..... i was following the tut but its verry different to what i am planning to do...
i am planning on keeping the map system link compadible with my no-mods xbox, and so i am trying to keep the same polys... no more/no less so the filesise with the orignal are the same. but when i export from Milkshape it dosent save changes!? well, i make the changes (as shown in image below) then i go to File / Export / Wavefront OBJ, then i overwrite the orignal, and check the sise, and the sise is the same wich is good, but when i open it, NOTHING HAS CHANGED!? i dont know why, its just not exporting the changes! and i also dont know how to re-improt the model over the orignal. if somone can help out then that would be great.

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The "complete tutorial to modeling" tut dosent explain how to overwrite the games orignal models, just add a whole new thing .. that would make it incompadible with my legit / no mods xbox over system link, wich is bad, and also adding more polygons would change the filesise wich is also bad as i just want to inject the model over the old one.
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Post by Kurroda »

try exporting the model as a diffent name and dont overwrite see if that helps
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dazzajay




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Post by dazzajay »

Royal wrote:try exporting the model as a diffent name and dont overwrite see if that helps
well, i saved it as a Milkshape 3d file, then i reopend that file, then i exported it to the .obj (a new one, not overwrite) i opend it and it was back to the orignal!? i dont know what in holy hell is going on.

:::EDIT::: ok, i managed to get it to save, but it is a different filesise.... it ended up being 34kb instead of 30, so ignoring that i injected it into darkmatter, and loaded map, to my supprise the wings werent on it, so i opend darkmatter up and i noticed it didnt inject the jeep!? then i rememberd that it made me save a meta of it, so i injected that meta, and now the jeep looks like a scrunched up ball of paper! what went wrong?
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Post by Snaku »

It is my experience that darkmatter sucks. First off, I don't think it will re-inject without the filesize being bigger (think the tut I read specifically said you HAD to add to it or it wouldn't work). Also, it screws up the uv maps bad. I extracted the Master Chief model, 'cuz I thought it'd be fun to change him up a bit, and when I opened him up in Milkshape, the textures were stretched and aligned wrong. I figured it was MS's fault, so I finished what I was doing, and reinjected it. When I loaded up the map, the texture barely even resembled that of MC's. I finally decided the orange blob on the back of his head was supposed to be his visor. Also, there were holes in the texture, where it was just a metallic shader showing. It seems to me that everybody that uses DM, leaves their injected things untextured for this very reason (or at least I don't know of any that are textured).
Also, as a side note, since none of the bones had been assigned, his arms were in their neutral (straight out) pose and is legs sort of flopped around while he walked (I'm guessing that's a ragdoll physics thing). This is what first inspired me to learn about the bones.
If you really want to add wings, the only way I could think of would be to find something (weapon, scen, bloc, whatever) that looks about right, and attach it to the hog the same way you would add a turret or something. Then you'll, obviously, want to switch it to the same shader as the hog and reskin it or something. Or, at least, that's the only way I can think of that MIGHT work for slc with an unmodded box.
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Post by dazzajay »

Ahffs..... it was gonna be crazy too....
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if anyone wants to try, i can post the Milkshape File for the wings up here, but i give up.
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Post by Snaku »

Looks like you were adding it to the supsension's model? Um.... wasn't part of what you were doing removing the suspension?
The only thing I can think of would be to stick a longsword on it, but without being able to null parts of it (it's all one model and one shader, right?) you'd get some pretty funny results.
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Post by dazzajay »

when i opend "LB Wheel BASE" the model had the wheel, engine, suspension, rear left fender and rear left break light in it, and so i wanted to change the fender, thats where i did it. as the rear fenders are in the model that comes with the wheels., when i nulled out the suspension / wheels by disconnecting the bones, the fender still appeared, even tho its part of the same model.
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Post by Snaku »

Hm... well that just changed my entire understanding of how these things work. Well... maybe. I extracted the scarab with ADI once and looked at it in 3dsmax, and it seemed that each .obj was actually made of more than one model, so I guess what I thought I knew is still true.
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