plain texture?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

plain texture?

Post by nifebender »

how do you make a texture in you skin, show up as just the texture you inject?when ever i put one in it shows the colors of mine, but it also seems like it shows the texture underneth it.
Image
Image
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

Basically when you inject a texture, that is all you have done.
The shader still has everything else.
specular color.
Like the specular purple color you see on the ghost.
I don't think anyone has spent that much time figuring out how halo 2 shaders work
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

Post by nifebender »

so can you null out the shaders of the texture?
Image
Image
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Doesn't nulling out a shader make it invis? Why not try giving it a diff shader. Saw some guy do one where he gave a ship the sentinel beam shader (that's for the weapon, not the proj) to give it a metallic look.
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

Post by nifebender »

im tring to make the skin show just what i inject. i dont want any of the original skins to show.ill take a pic in a bit to show what i mean.

EDIT:
Image

see the rock in the bottom right? it still has the texutre of the rock. it looks like it has bumps on it. i want to get rid of that so it looks smooth. i want the bitmap i inject to be the only thing on the rock, so its just one solid smooth color.and the grass on the left is darker than the grass on the right. they are both the same bitmap, how do i make it show the same?
Image
Image
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

Nifebender
If you want help, do this?
Figure out the shader, or shaders that that level is using to apply your edited bitmap.
Then list it here with all the bitmaps it list.

Most likely that rock isn't smooth because there is a bitmap specifically for a rock detail or texture
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Don't know much about this stuff, but isn't that a bump map, that's making that happen?
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

Post by nifebender »

i just psoted in the files forum under that new dll file for extracting bump maps. i was thinking the same thing, maybe those are bumps.

to figure out what shaders it is using do i look at the bitmap, and then it should show in the dep. swap window?

EDIT:
when i go to shaders, there is one that i think is for the boulders.(thats what the they are called in the bitmaps) Its called objects\shaders\multi\burial_mounds\boulders. in the dep window it has what i think is a bump texture. shaders\shaders_template\opaque\tex_bump. is that what your are talking about?
Image
Image
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

Try swapping the dependencies in the picture bellow.

Image
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

Post by nifebender »

where is that stuff located? what program and what tag? is that a list of the map bitmaps or something? and is that the ground? im tring to mess with the boulders. when i click the boulder shader the only thing that shows up is the one bump.map
Image
Image
User avatar
Snave




Socialist Designer Golden Age Bloodhound
Illusionist Commentator

Posts: 1161
Joined: Sun Jul 25, 2004 5:46 am
Location: United Kingdom
Contact:

Post by Snave »

The shader tag.. use adi or any program of your choice.. use trial and error to find which shader is applied to what. Try and go by the name, that should give you aa good idea of which shader is applyed to what also. For example scenarios\shaders\multi\burial_mounds\mounds_ground would be the ground :)

make sure you null both references to the bump map also..
jamesr66a




Miner

Posts: 250
Joined: Sat Jul 30, 2005 9:17 am

Post by jamesr66a »

Also make sure that you've edited all channels in the skin. The alpha channel tends to retain the origional skin causing unpredictable results.
nifebender





Posts: 937
Joined: Tue Oct 25, 2005 7:18 pm
Contact:

Post by nifebender »

everything mexcept dxt 1's i made a new alpha for. for the boulder tag i went to the shaders and found only that shader that looked like the right one, it ended in boulder. in the dependancies it only had one thing, that bump.map that i posted. im going to try to null that out.

EDIT:
when i open adi and goto the shader i want to look at and click the meta scanner button, it doesnt do anything. it dosent show anything. is there a plugin i need?
Image
Image
Post Reply