plain texture?
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plain texture?
how do you make a texture in you skin, show up as just the texture you inject?when ever i put one in it shows the colors of mine, but it also seems like it shows the texture underneth it.
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- Posts: 937
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im tring to make the skin show just what i inject. i dont want any of the original skins to show.ill take a pic in a bit to show what i mean.
EDIT:

see the rock in the bottom right? it still has the texutre of the rock. it looks like it has bumps on it. i want to get rid of that so it looks smooth. i want the bitmap i inject to be the only thing on the rock, so its just one solid smooth color.and the grass on the left is darker than the grass on the right. they are both the same bitmap, how do i make it show the same?
EDIT:

see the rock in the bottom right? it still has the texutre of the rock. it looks like it has bumps on it. i want to get rid of that so it looks smooth. i want the bitmap i inject to be the only thing on the rock, so its just one solid smooth color.and the grass on the left is darker than the grass on the right. they are both the same bitmap, how do i make it show the same?
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i just psoted in the files forum under that new dll file for extracting bump maps. i was thinking the same thing, maybe those are bumps.
to figure out what shaders it is using do i look at the bitmap, and then it should show in the dep. swap window?
EDIT:
when i go to shaders, there is one that i think is for the boulders.(thats what the they are called in the bitmaps) Its called objects\shaders\multi\burial_mounds\boulders. in the dep window it has what i think is a bump texture. shaders\shaders_template\opaque\tex_bump. is that what your are talking about?
to figure out what shaders it is using do i look at the bitmap, and then it should show in the dep. swap window?
EDIT:
when i go to shaders, there is one that i think is for the boulders.(thats what the they are called in the bitmaps) Its called objects\shaders\multi\burial_mounds\boulders. in the dep window it has what i think is a bump texture. shaders\shaders_template\opaque\tex_bump. is that what your are talking about?
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The shader tag.. use adi or any program of your choice.. use trial and error to find which shader is applied to what. Try and go by the name, that should give you aa good idea of which shader is applyed to what also. For example scenarios\shaders\multi\burial_mounds\mounds_ground would be the ground 
make sure you null both references to the bump map also..

make sure you null both references to the bump map also..
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everything mexcept dxt 1's i made a new alpha for. for the boulder tag i went to the shaders and found only that shader that looked like the right one, it ended in boulder. in the dependancies it only had one thing, that bump.map that i posted. im going to try to null that out.
EDIT:
when i open adi and goto the shader i want to look at and click the meta scanner button, it doesnt do anything. it dosent show anything. is there a plugin i need?
EDIT:
when i open adi and goto the shader i want to look at and click the meta scanner button, it doesnt do anything. it dosent show anything. is there a plugin i need?