active scenery questions

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n64nerd




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active scenery questions

Post by n64nerd »

I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
sundriedprawn





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Post by sundriedprawn »

1. yaw, pitch, roll
2. get a darkmatter broken
3.dont know
4. dont know
5.mabey but im not sure
6.no
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Snaku




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Post by Snaku »

When you say "curve down" you mean like an arced trajectory? Like say, lobbing a grenade, as opposed to firing a rocket?
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WaywornMmmmm




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Post by WaywornMmmmm »

3. For yaw. 4.7=90 deggreas
n64nerd




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Post by n64nerd »

snaku wrote:When you say "curve down" you mean like an arced trajectory? Like say, lobbing a grenade, as opposed to firing a rocket?
exactly. Is there something in the rocket's coding that doesn't allow it to curve? Or is the arc/weight variable in dothalo labeled wrong?
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Post by Strang3r »

I would guess making the rocket heavier would make it arc downwards
Limpmybizket





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Re: active scenery questions

Post by Limpmybizket »

n64nerd wrote:I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.

changing the hlmt of the rocket causes it to get that error, spawn a banshee there and it should open in the viewer so u can move it.
n64nerd




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Post by n64nerd »

could I just spawn a rocket and then change the hlmt later?
Snaku




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Post by Snaku »

So... does AS have to be a rocket? Could it be a plasma grenade or something, so it would already have the arc?
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Post by sundriedprawn »

well yes it can be a plasma, frag or brute shot grenade (try needler lol)
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Snaku




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Post by Snaku »

Needlers don't arc. They do bounce, though
n64nerd




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Post by n64nerd »

actually, I tried the brute shot grenade. It never showed up. Even when I shot grenades from the brute shot, they just weren't there. I'll have to try frag grenades, as soon as my dark matter starts working again...
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Post by sundriedprawn »

needler home silly
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Snaku




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Post by Snaku »

Heh. It'd be obnoxious to have homing pelicans that come crashing down on you. Funny, though. On that subject, if you turn up something's please ban... I mean auto--aim enough, and slow it to less than a character's running speed, would it follow them around all annoying like? Like, since it's slower than you, you could run around it and it would hook back and keep following you.
n64nerd




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Post by n64nerd »

more or less. I did that once with rockets, if they were locked on long enough. they could not leave you alone. However, you'd have to really jack up the lifespan, and I don't know how it'd designate targets as active scenery.
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Post by Snaku »

Well, if AS's auto was turned up high enough, would it even need a target? Wouldn't it just go after the closest target? Never messed with auto, so I don't know for sure what'd happen. A friend of mine wants me to make a huge charged plasma that follows you around, but I haven't got around to it, cuz it's.... kind of dumb.
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Post by n64nerd »

therein arises a problem; I have never successfully increased homing or given something a lock-on ability, except for that one time. The dothalo plugins so far haven't allowed me to increase the homing ability. Plus, I've never seen a charged plasma pistol shot change directions to go after a closer target. Without actually shooting one from the gun, where the target would already be in the reticle, I'm not quite sure it will work.

edit: hey, does anyone know how to spawn an active scenery that has a cone of fire, i.e. you don't entirely know where it's pointed?
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