active scenery questions
active scenery questions
I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
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Re: active scenery questions
n64nerd wrote:I have a few questions about active scenery:
1. how can I make things curve down? (arc/weight in the proj tag doesn't work)
2. why when I finally get everything to work and in the right position, save and exit, then reopen the map in darkmatter, does it give me an "object reference not set to an instance of an object" error?
3. does anyone have a scale for pitch, yaw, and roll? (obviously, it's not in standard 360 degree form)
4. is there any way to give the object a set path (maybe through the ctrl tag?)
and finally:
5. is there any way to make others in a custom game able to see the active scenery?
thanks to all who reply.
changing the hlmt of the rocket causes it to get that error, spawn a banshee there and it should open in the viewer so u can move it.
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- Location: Australia
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- Posts: 506
- Joined: Thu Nov 24, 2005 3:07 am
- Location: Australia
Heh. It'd be obnoxious to have homing pelicans that come crashing down on you. Funny, though. On that subject, if you turn up something's please ban... I mean auto--aim enough, and slow it to less than a character's running speed, would it follow them around all annoying like? Like, since it's slower than you, you could run around it and it would hook back and keep following you.
Well, if AS's auto was turned up high enough, would it even need a target? Wouldn't it just go after the closest target? Never messed with auto, so I don't know for sure what'd happen. A friend of mine wants me to make a huge charged plasma that follows you around, but I haven't got around to it, cuz it's.... kind of dumb.
therein arises a problem; I have never successfully increased homing or given something a lock-on ability, except for that one time. The dothalo plugins so far haven't allowed me to increase the homing ability. Plus, I've never seen a charged plasma pistol shot change directions to go after a closer target. Without actually shooting one from the gun, where the target would already be in the reticle, I'm not quite sure it will work.
edit: hey, does anyone know how to spawn an active scenery that has a cone of fire, i.e. you don't entirely know where it's pointed?
edit: hey, does anyone know how to spawn an active scenery that has a cone of fire, i.e. you don't entirely know where it's pointed?