Import Darkmatter Output into 3ds max 7

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Jimmy65





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Import Darkmatter Output into 3ds max 7

Post by Jimmy65 »

I was wondering if anyone has successfully imported a darkmatter model export, because whenever I tried to import it to max with the OBJ2MAX plugin, it freezes.... I am sooooooooo much better at modeling with 3ds max, so if any1 can tell me how to import it, thank you in advace.
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WaywornMmmmm




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Post by WaywornMmmmm »

Um yup, i think I've done it. Take a look at this ...Image
Jimmy65





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Post by Jimmy65 »

I get that too... but when I hit "OK", it freezes. Can you show me a render? If it works, can you send me your OBJ2MAX please. :D
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WaywornMmmmm




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Post by WaywornMmmmm »

I just got lost there. A render of what, and i think I have 3ds Max 8 and that is what i used.
Jimmy65





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Post by Jimmy65 »

when I hit "okay" to make it import, it comes up with an error and it freezes... this is 3dsmax 7

ADI outputs seem to work......... so I'm confused?
Snaku




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Post by Snaku »

I'm thinking Darkmatter might be flawed in its extraction. When I imported MC's model into Milkshape, after extracting from dm, the mesh was all wrapped wrong. Then it was even worse when I reimported it. Since I can't get 3ds to open it, though, I'm not sure if it's dm or ms that's to blame.
Jimmy65





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Post by Jimmy65 »

ADI extracts work just fine.... :-/
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