help with a tut

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sundriedprawn





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help with a tut

Post by sundriedprawn »

ok the this is the tutorial
Here's a basic tut on active scenery i'll add pictures at a later date........

ACTIVE SCENERY
(AN INTEMEDIATE TUTORIAL)

A step by step guide to adding active scenery to a map.....

Programs Needed
1) INSOLENCE (by tf6 (Tjc2k4))
2) ADI (By The Swamp Fox)
3) H2x /Dark Matter (PokeCancer)
4) Coord Finder (Glitch Guardian)

Right to begin with you need to decide on the map you wish to add active scenery too
and make sure you have the correct *.mvf (Coord finder map) as this will be essential

I suggest a big open map such as coagulation, headlong, or Zanzibar as this gives you a lot of room to work with
(Although Zanzibar has a max Z cord of 10)



Right once you've decided your map you need to open insolence and open your chosen map

first things first you have to create an ITMC for the Scenery to spawn from so goto the ITMC tag and duplicate the
rocketlauncer ammo (example)

next we need to provide a projectile to attach the scenery to in this case a rocket is probably the best idea
goto the proj tag and duplicate the rocket (Objects/weapons/support_high/rocket)

now open a sp map you want to take your scenery from (e.g. Pelican)
Navigate to the hlmt tag and drag the hlmt of the scenery you want in this case a pelican

wait for it to do its stuff
now we can close insolence




Now open h2x / Darkmatter and goto the new itmc
click dependancies and switch the only dependancies from equip - rocket launcher ammo to proj - rocket2

now goto our new projectile and click dependancy
here's the fun part!

Change the hlmt - rocket to hlmt - pelican
cange rocket Detonation to the effect you want to have if you wish your scenery to crash (Satchel charge is a good one!)
now we can also change rocket_exhaust if you wish for your scenery to trail fire basically just play with these untill
you get something you like (try changing the dependancies of the effects you choose to make yours that little bit individual

Now you've got your scenery almost set up this next part is the hardest part

Goto the scnr tag and click dependancies
change the itmc of a frag grenade to your itmc - rocet_launcer_ammo2
now click the meta editor and navigate the tabs untill you find the collections tab
change the no. in the first drop down box untill you find the itmc in the drop down box below is yours (Can take a while is
usually around 20 - 22 ish)
right first thing you can change is the spawn time set it to anything you want i'd suggest roughly 10 - 12



Now open the coord finder and the map your usings mvf file
look around the map and select the location you want your scenery to spawn from and copy down the X and Y cordinates (to 2
decimal places is enough) and you can now close this program



now go back to h2x and cange the X and Y cordinates to the numbers you just took down and also change the Z cord accordingly
(How high it spawns)
click save changes



now open ADI (leaving h2x open)
open your map and navigate to your latest projectile
change the projectile speed to roughly 10 this means you can acutally see your scenery (not going to fast)
and close this program

Now go back to h2x and this is the trial and error part...
you have to play with the yaw (left and right) Pitch (whether its on it side or upside down) Roll (Pointing up or down)
this takes a while you basically enter a no. fix encryption test and change accoridingly

Then your done

you've just created a crashing pelican!
Now we can create identical mods with flying stuff....w000t
(also you don't need to add a hlmt if you just want say an airstrike)

('Also if you know how to use the chunk adder you can add more ITMC slots to the scnr therefore not having to overwrite any existing ones' - TYCKOMAN)


By
Zenon

PS
IF YOU NEED HELP TRY LOOKING AT END OF THE LINE IN AN EDITOR AND PLAY WITH IT

also if any program makers or plugin makers wish me to remove anything from my program pack thing pm' me and i'll gladly do so
But when i try to change the cords with h2x i get a index 2 out of range? does any one have a working plug-in for h2x that will allow me to change to cords?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
timmy296O





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Post by timmy296O »

gah do i need to inject anything to make a banshee go across the map?
Last edited by timmy296O on Wed Feb 01, 2006 11:10 am, edited 1 time in total.
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dos mes





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Post by dos mes »

im having the same problem with H2X right now prawn.
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xzodia




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Post by xzodia »

try a different editor
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timmy296O





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Post by timmy296O »

u dont have to use h2x it says u can use dark matter

where's the collections tab!? i cant find a collections tab unless u mean back to itmc but when i click meta editor it like turns grey and nothing happens
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dos mes





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Post by dos mes »

The plugin that prawns using is the same plugin for darkmatter and for both it wont let you save. and you cant really use another editor because one none of them but darkmatter and h2x have the ability to do some of the things needed for active scenery. correct me if im wrong becasue i want to be able to do it too.
sundriedprawn





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Post by sundriedprawn »

i cant even get my dark matter to do anything for some reason it now says some error code :$
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
t_mann05




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Post by t_mann05 »

looks like you guys are in luck. I just did this the other day for the first time. i guess to find the collections tab with H2X, you have to have an updated plugin. I couldnt find it so i just downloaded Darkmatter. In Darkmatter when you get to the collections tab part, you have to click the meta editor button BEFORE you click on your scen tag. Then it will bring up those tabs and you just scroll to the right till you find the collection one. Whoever asked if you had to inject anything to get a banshee to fly across the map, the answer is no. My active scenery is seraphs flying over coagulation. Seraphs look like little UFO's. But remember just download Darkmatter and it will work. Hope this helps.
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dos mes





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Post by dos mes »

wow thank you very much man that works.
timmy296O





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Post by timmy296O »

oops i found it :) thatnks for explaining it :) !!!
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